Loading resource: res://default_bus_layout.tres
CORE API HASH: 17947557007960061372
EDITOR API HASH: 513236543915789544
Loading resource: res://default_env.tres
Construct gdnative interface
Destruct gdnative interface
Class 'BulletPhysicsDirectBodyState' is not exposed, skipping.
Class 'BulletPhysicsDirectSpaceState' is not exposed, skipping.
Class 'BulletPhysicsServer' is not exposed, skipping.
Class 'GDScriptNativeClass' is not exposed, skipping.
Class 'IP_Unix' is not exposed, skipping.
Class 'InputDefault' is not exposed, skipping.
Class 'Physics2DDirectBodyStateSW' is not exposed, skipping.
Class 'Physics2DDirectSpaceStateSW' is not exposed, skipping.
Class 'Physics2DServerSW' is not exposed, skipping.
Class 'ResourceImporterOGGVorbis' is not exposed, skipping.
Loaded builtin certs
EditorSettings: Save OK!
ERROR: get_dependencies: Cannot open file 'res://.import/main_drone.wav-e7b91ac508da6fec514ab395df887ae8.sample'.
reimport: begin: (Re)Importing Assets steps: 2
At: core/io/resource_format_binary.cpp:1047.
WARNING: check_error: Not a PNG file
At: drivers/png/png_driver_common.cpp:56.
ERROR: png_to_image: Condition "!success" is true. Returned: ERR_FILE_CORRUPT
At: drivers/png/png_driver_common.cpp:69.
ERROR: load_image: Error loading image: res://characters/player/dropship.png
At: core/io/image_loader.cpp:69.
ERROR: _reimport_file: Error importing 'res://characters/player/dropship.png'.
At: editor/editor_file_system.cpp:1801.
ERROR: import: Method failed. Returning: ERR_FILE_UNRECOGNIZED
At: editor/import/resource_importer_wav.cpp:110.
ERROR: _reimport_file: Error importing 'res://levels/start/main_drone.wav'.
At: editor/editor_file_system.cpp:1801.
reimport: step 0: dropship.png
reimport: step 1: main_drone.wav
savepack: begin: Packing steps: 102
savepack: step 2: Storing File: res://characters/player/Dropship.gdc
savepack: step 12: Storing File: res://characters/player/Dropship.tscn
savepack: step 22: Storing File: res://characters/player/dropship.png.import
savepack: step 32: Storing File: res://default_bus_layout.tres
savepack: step 42: Storing File: res://default_env.tres
savepack: step 52: Storing File: res://levels/start/debug_overlay.gdc
savepack: step 62: Storing File: res://levels/start/debug_overlay.tscn
savepack: step 72: Storing File: res://levels/start/main.gdc
savepack: step 82: Storing File: res://levels/start/main.tscn
savepack: step 92: Storing File: res://levels/start/main_drone.wav.import
savepack: step 102: Storing File: res://characters/player/Dropship.gd.remap
savepack: step 102: Storing File: res://levels/start/debug_overlay.gd.remap
savepack: step 102: Storing File: res://levels/start/main.gd.remap
savepack: step 102: Storing File: res://project.binary
savepack: end
reimport: end
EditorSettings: Save OK!
I'm not sure what is going wrong, as the same command on my local Linux install ends up with this output:
Loading resource: res://default_bus_layout.tres
CORE API HASH: 17947557007960061372
EDITOR API HASH: 513236543915789544
Loading resource: res://default_env.tres
Construct gdnative interface
Destruct gdnative interface
Class 'BulletPhysicsDirectBodyState' is not exposed, skipping.
Class 'BulletPhysicsDirectSpaceState' is not exposed, skipping.
Class 'BulletPhysicsServer' is not exposed, skipping.
Class 'GDScriptNativeClass' is not exposed, skipping.
Class 'IP_Unix' is not exposed, skipping.
Class 'InputDefault' is not exposed, skipping.
Class 'Physics2DDirectBodyStateSW' is not exposed, skipping.
Class 'Physics2DDirectSpaceStateSW' is not exposed, skipping.
Class 'Physics2DServerSW' is not exposed, skipping.
Class 'ResourceImporterOGGVorbis' is not exposed, skipping.
Loading resource: /home/lallmon/.config/godot/editor_settings-3.tres
EditorSettings: Load OK!
Loaded builtin certs
Socket error: 98
Failed to bind socket.
EditorSettings: Save OK!
savepack: begin: Packing steps: 102
savepack: step 2: Storing File: res://characters/player/Dropship.gdc
savepack: step 12: Storing File: res://characters/player/Dropship.tscn
savepack: step 22: Storing File: res://.import/dropship.png-52d39f01f20c8beea9e2a7cba7aee1d1.stex
savepack: step 22: Storing File: res://characters/player/dropship.png.import
savepack: step 32: Storing File: res://default_bus_layout.tres
savepack: step 42: Storing File: res://default_env.tres
savepack: step 52: Storing File: res://levels/start/debug_overlay.gdc
savepack: step 62: Storing File: res://levels/start/debug_overlay.tscn
savepack: step 72: Storing File: res://levels/start/main.gdc
savepack: step 82: Storing File: res://levels/start/main.tscn
savepack: step 92: Storing File: res://.import/main_drone.wav-e7b91ac508da6fec514ab395df887ae8.sample
savepack: step 92: Storing File: res://levels/start/main_drone.wav.import
savepack: step 102: Storing File: res://characters/player/Dropship.gd.remap
savepack: step 102: Storing File: res://levels/start/debug_overlay.gd.remap
savepack: step 102: Storing File: res://levels/start/main.gd.remap
savepack: step 102: Storing File: res://project.binary
savepack: end
Loading resource: res://levels/start/debug_overlay.gd
Loading resource: res://characters/player/Dropship.gd
Loading resource: res://levels/start/main.gd
EditorSettings: Save OK!
Any ideas as to why this might be happening? It results in a build that crashes on startup.