Comments (1)
Actually it turns out the build is not broken if I use --export-debug
instead of --export
. The error still shows though, but the build is fine. I think it might be a bug in Godot exporter.
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Related Issues (20)
- Error at setup HOT 2
- Add an image with software OpenGL enabled (sample working Dockerfile included) HOT 2
- Tag 4.0.2 does not exist (anymore?) on docker hub HOT 2
- Windows build problems HOT 4
- Add blender support to godot4 HOT 7
- Include web export release templates HOT 23
- Cross origin requirements for godot 4 in the browser HOT 1
- Another "a valid android sdk path is required in editor settings", no valid Android SDK Path, same as #59 and #68 HOT 2
- why does /root/.local/share/godot/templates/3.4.4.stable not exist? HOT 1
- Target path appears to be invalid? HOT 2
- mv: cannot stat '/root/.local/share/godot/templates/3.4.4.stable': No such file or directory HOT 4
- `editor_settings-3.tres` not set by dockerfile? HOT 7
- How to use with beta builds? HOT 10
- Scheduled workflow failed to run
- 3.5: aborts on checkout with "detected dubious ownership" HOT 2
- 3.5.1 Code-Signing Error on Mac Build? HOT 3
- cd: can't cd to EXPORT_NAME
- What should export path be HOT 1
- Godot 4 support? HOT 21
- itch.io export on github ci? HOT 2
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