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cub3d's Introduction

cub3D

First-person 3D representation of a maze using raycasting, This project’s objectives are similar to all school 42 first year’s objectives: Rigor, use of C, use of basic algorithms, information research etc. The goal of cub3d is to make something using raycasting like Wolfenstein 3D.

Prerequisites:

The project runs using the MiniLibX, a simplified version of the Xlib. It can therefore only run in MacOSX, preferably on a computer with a solid CPU !

How to run it:

Using make run will make and run the game. You can also use make to generate the cub3D executable. You can launch it with ./cub3D map.cub.
You can also just create a secreen shot with make save, or ./cub3D map.cub --save.

Controls:

  • You can move around the maze with W A S D.
  • You can also rotate the view with the directional arrows and .
  • To exit the game, press ESC or click the red cross.

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