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A multiplayer chain reaction game made with ReactJS, TailwindCSS, Vite, SocketIO, etc.

Home Page: https://chainrxn.onrender.com

HTML 4.50% JavaScript 11.91% TypeScript 82.07% CSS 1.52%
game javascript nodejs reactjs render socketio tailwindcss typescript vitejs

chainreactionvite's Introduction

Hi ๐Ÿ‘‹, I'm Abishek Devendran

A passionate fullstack + AI developer from India.

abishekdevendran

Connect with me:

abishekdevendran real_abishek abishekdevendran abishekdevendran abishek_stuff

Languages and Tools:

arduino blender c chartjs cplusplus css3 d3js docker express figma gcp git html5 illustrator javascript linux mongodb mysql nextjs nodejs opencv photoshop postgresql postman python pytorch react redis scikit_learn sqlite svelte tailwind typescript unity

abishekdevendran abishekdevendran
From: 08 December 2022 - To: 19 June 2024

TypeScript      535 hrs 34 mins >>>>>>>>>>>>>>-----------   56.11 %
JavaScript      95 hrs 36 mins  >>>----------------------   10.02 %
Python          72 hrs 30 mins  >>-----------------------   07.60 %
C++             72 hrs 22 mins  >>-----------------------   07.58 %
Svelte          46 hrs 43 mins  >------------------------   04.90 %

abishekdevendran

abishekdevendran

chainreactionvite's People

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chainreactionvite's Issues

Main Project Shortcomings

  1. Use dispatches and reducers for complex state management. This seems trivial but is crucial in combating stale state management.
  2. Map where data sits and interacts before starting to write bottom up code.
  3. Prevent data duplication by keeping one instance either on server or client so wouldn't have to manage syncing state.

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