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An implementation of Diablo 2 in AbyssEngine.

License: GNU General Public License v3.0

Lua 100.00%
diablo diablo2 lua diablo2lod

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opendiablo2's Issues

failed to open *.mpq

I got error and segfault after start opendiablo2
Log contain this string
failed to open '/usr/share/opendiablo2mpqs/d2exp.mpq'
By default in config.ini the string MPQRoot=mpqs wrong.
If change to MPQRoot=/mpqs game start.

AbyssEngine does not run

Hi,
I'm probably missing something really obvious here, but I can't get the AbyssEngine to run.

I've extracted it into the root directory of the OD2 folder, and my MPQs are in the correct location, but when I attempt to run it I get this error:

abyssengine

What can I do to fix this?

OS is Arch Linux, thanks.

Install instructions

Hello,

Looking for install instruction for porting to Unix FreeBSD:

run, build, lib dependencies.

Thanks

dsp: No such audio device

I managed to get it to run on Arch Linux, I needed to compile the engine from source (as of 2022.09.02) and copy the binary's and the libraries over the ones provided by the release files.
I was getting the same error message as seen above this message:
[2022-09-02 15:30:23.960] [critical] [abyssengine.cpp:85] Caught exception St13runtime_error: dsp: No such audio device
So compiling allowed me to start the game, BUT now there is another problem that halts any possible game play (as far as I can see)
#43

Originally posted by @panmarco83 in #38 (comment)

Cannot create character

I managed to get the engine to run ( see here ), but now I cannot create any characters at all:
image
First: you can't enter or change the character name.
Second: you can't continue even with the default name in place.

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