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Home Page: http://forum.kerbalspaceprogram.com/threads/131806-Starlion-Industries-KSPI-patches-for-stock-parts-modpacks-CKAN

License: GNU General Public License v2.0

mk2_extended_kspi_integration's Introduction

  • Adds KSPI's InterstellarFuelSwitch to all parts with: Liquid Fuel No Oxygen (excludes LFO Tanks) No Electric Charge (extra margin-of-error check)

This should affect: All LF fuselage parts (mk1, mk2, mk3 from stock) All [stock] fueled wing parts (the larger later wings)

If you have RealFuels installed, the tank will have a Kerosene option. The volume will be equal to the other KSPI resources (scaled up 9x to match the KSPI fuel tanks) If you do not, the tank will have a LiquidFuel with amount equal to original LF amount option.

  • removes Mk2 Extended's reactor, and replaces it with [hopefully] properly balanced KSPI:

Thermal Generator Direct-Conversion Generator

Fission Reactor (Pebble bed, upgrades to Dusty Plasma when regular Dusty Plasma is unlocked) Fusion Reactor (tokomak) Antimatter-catalyzed Fusion Reactor

  • Mk2-E R4-D "Rontgen" Atomic Thermal Jet is a nuclear Thermal Turbojet,
  • Mk2-E Ion thruster is a VASIMR Thruster
  • Mk2-E Pluto nuclear engine is a DT Vista engine
  • Mk2-E ESTOC is a Plasma Thruster
  • Mk2-E G-120 "Vector" is a Magnetic Nozzle

Radiator Modules are added to all wing & control surface parts.

you can delete all other parts from the mk2 parts pack [https://kerbalstuff.com/mod/790/Mk2%20Stock-a-like%20Expansion] without removing any of this mods functionality (although,I do recommend the whole thing).

Note. Based on my measurements of the mk2 cross-sectional area: (I purposely rounded down, to allow for such things as the thickness of the skin) A ~ 7.657 meters, which corresponds to a cylinder with radius 1.561. I assumed this radius for calculation of the proper scaling for the KSPI reactor parts.

The RealFuels patch is originally by 01010101lzy. I have updated & integrated it into my patch set with his permission.

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mk2_extended_kspi_integration's Issues

Small issue with Mk2Expansion and NFElectrical

It's just a minor issue as Mk2Expansion does not include :FOR[Mk2Expansion] statements on it's modulemanager patches, therefore resulting in the game getting stuck on your patches.

I believe the NFE patch from the mk2 mod is being applied before yours.

Probably not really an issue on your side, but as I'm lazy to make a forum account to post, I'll just leave this issue to notify you.

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