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lovecraftgame's Introduction

Project 1: LoveCraftGame

User Stories

  • The game features two interfaces - the first is a text based 'Choose Your Own Adventure' series of choices. Selecting different options will have ramifications for the player character - ranging from teaching him new attacks and giving him new objects to instantly killing him. Certain choices may lead players into a battle at which point the game will shift to a turn based battle. From here players can select different attacks and targets.

  • The game is really a balancing act. The player character has his health, but also has a hidden value called sanity. If the player character's health or sanity ever equals zero the game ends. There is currently no benefit to conflict - it's unavoidable, but whenever a person can avoid fighting it's in their best interest to do so.

Technologies Used

  • HTML5
  • CSS3
  • JavaScript/JQuery
  • Stunng artwork created using "Piskel"

What still needs to be done?

The game is perfectly functional in its current state, although the balancing is off. It's currently very difficult to win (which is how I like it, but it's maybe too extreme). There are typos scattered throughout the game.

What else will be added?

  • I'd like to build out a few of the choice trees a little more, especially the final encounter.
  • I'd like to implement logic that will level the player character up if he hits a certain amount of experience
  • Right now there is no reason to ever kick anything. The health of everything needs to be scaled up and I'd like to change attacks so that they return a semi-randomized damange number that varies between the attacks. Right now you should never kick anything.
  • Sanity is invisible right now which is really frustrating, I'd like to add a constant display of how much sanity you have left so you can make more intelligent decisions about when to use magic.
  • The writing is.... well. It's not the best. I wrote it very quickly and would like to do a more thorough rewrite to make the game more immersive. Also to fix all the typos.
  • The game needs to be made mobile friendly.

lovecraftgame's People

Contributors

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Watchers

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