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一群快乐小松鼠的窝:主要收集了一些游戏相关的网上资源

License: Apache License 2.0

anything_about_game's Introduction

这里主要是小伙伴们一起收集的跟游戏相关的精粹 , 如果你要是有兴趣 ,想加入我们或添加你的资源,请加QQ群:1067123079 验证答案:game 进群后跟群主申请就好,群主是个很乐意分享的人

Awesome

  1. https://awesomeopensource.com/
  2. https://github.com/awesome-selfhosted/awesome-selfhosted
  3. https://github.com/kon9chunkit/GitHub-Chinese-Top-Charts **集锦
  4. https://www.cnblogs.com/lonelyxmas/p/12204134.html 国外c# 项目集锦

程序员的乐园

游戏服务器

渲染框架

ComputerGraphics && shader

图形学汇总

关于gamma 空间和 线性空间

substance designer的 c#实现

空间划分

学习opengl

shader map总结

非真实渲染

js

命令行

面试

高性能数据结构和算法

lua

typscript

https://jkchao.github.io/typescript-book-chinese/#how-to-contribute

c#

  1. [git的c#实现] (https://github.com/libgit2/libgit2sharp)
  2. [nat打洞] (https://github.com/NetchX/Netch);
  3. 异步编程 https://www.cnblogs.com/heyuquan/archive/2013/04/26/3045827.html

程序员装备

  1. https://github.com/wesbos/awesome-uses

unity


移动-追踪 主要分为
  • 追踪逻辑 (这块最有价值的书籍:《数值分析》) 参考资料
    • deadReckoning1
    • deadReckoning2
    • ( 这个实用性很强) 贝塞尔逼近 参考 astarPath 插件里面的BezierMover
    • 速度优化 参考 astarPath 插件里面 MovementUtilities 脚本
  • 非追踪 弹道模拟,这块主要是曲线模拟
    • 2d 曲线
    • 这个实用性最强 bulletHell
    • 万花筒(以前见过 懒得找地址了)
    • 炼金师法阵(以前见过 懒得找地址了)

天涯明月刀资源管理

https://zhuanlan.zhihu.com/p/36765725 --


动画状态机设计

layout

适合做untiy的脚本语言
  • tolua
  • xlua
  • jsb
  • gravity
  • quickjs
  • wren

知识库软件

工具库

互联网上免费的图书

GUI

nuklear A single-header ANSI C gui library

workflow (请不要添加丑陋的jenkins)

思维逻辑

文案排版

看完不star,小心没有jj :)

anything_about_game's People

Contributors

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