Lakshman Anumolu's Projects
About me on GitHub
A simple game to emulate air hockey using shapes library provided to us at a hackathon event by The Hub @ UW-Madison (April 2013).
Qt5 based visualization utility with Modern OpenGL
Scalable rendering of CFD simulation results realistically. Scene templates to kick-start rendering.
High-performance C++ library for multiphysics and multibody dynamics simulations
This is code repository of CONVERGE CFD users
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Create React App template with TypeScript and some dependencies for Progressive Web App
Physics based modeling and rendering for crystal growth using PhysBAM libraries.
Analyses emotions between friends by collecting their interactions through messages, comments, etc.
Voice recognition facebook app, which types in your chat window as you speak or it can post for you on your facebook wall.
A tiny self-contained path manipulation library for C++
libp2p implementation in Go
Implementation of Gradient Augmented Levelset method for CPU and GPU
Dockerfile for mattermost in production
♠️ React MDX-based presentation decks
Header only library to read/write polygonal meshes.
Docker file for mitsuba renderer v0.6. Compiled without GUI.
Mitsuba 2: A Retargetable Forward and Inverse Renderer
A high-performance library for multi-physics simulations and geometric computation
LaTeX template for OpenFOAM journal with supplementaty .sty files.
OpenFOAM Foundation development repository
A modified version of the public physbam repo to support using Cmake and newer Gcc compilers
volume of fluid method implementation into physbam libraries
🦔 PostHog is developer-friendly, open-source product analytics.
Static site and resume generator from YAML based profile for students and researchers. Generates ready to deploy branches via github actions.
Resume generator from .json designed for profileio
Surface reconstruction algorithms
Scalable rendering of CFD simulation results realistically. Scene templates to kick-start rendering.