GithubHelp home page GithubHelp logo

adidasman1 / rehlds Goto Github PK

View Code? Open in Web Editor NEW

This project forked from dreamstalker/rehlds

0.0 2.0 0.0 2.28 MB

Reverse-engineered HLDS

License: GNU General Public License v3.0

Groovy 1.29% C 15.90% C++ 79.48% Batchfile 0.23% Java 1.47% Objective-C 1.62%

rehlds's Introduction

Rehlds

Reverse-engineered (and bugfixed) HLDS Build Status

What is this?

Rehlds is a result of reverse engineering of original HLDS (build 6152/6153) using DWARF debug info embedded into linux version of HLDS, engine_i486.so

Along with reverse engineering, a lot of defects and (potential) bugs were found and fixed

You can try play on one of the servers that using rehlds: http://www.gametracker.com/search/?search_by=server_variable&search_by2=sv_version

Goals of the project

  • Provide more stable (than official) version of Half-Life dedicated server with extended API for mods and plugins
  • Performance optimizations (use of SSE for vector math for example) is another goal for the future

How can use it?

Rehlds is fully compatible with latest official HLDS downloaded by steamcmd. All you have to do is to download rehlds binaries and replace original swds.dll/engine_i486.so. For windows you can also copy a swds.pdb file with a debug information.
Warning! Rehlds is not compatible with an old 5xxx or below platforms downloaded by hldsupdatetool.

Compiled binaries are available here: http://nexus.rehlds.org/nexus/content/repositories/rehlds-snapshots/rehlds/rehlds/0.2-SNAPSHOT/

Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'

  • 'pure' version is designed to work exactly as official hlds engine
  • 'bugfixed' version contains some fixes and improvements

Warning! Rehlds is not binary compatible with original hlds since it's compiled with compilers other than ones used for original hlds. This means that plugins that do binary code analysis (Orpheu for example) probably will not work with rehlds.

Configuring

Bugfixed version of rehlds contains an additional cvars:

  • listipcfgfile // File for permanent ip bans. Default: listip.cfg
  • sv_auto_precache_sounds_in_models <1|0> // Automatically precache sounds attached to models. Deault: 0
  • sv_delayed_spray_upload <1|0> // Upload custom sprays after entering the game instead of when connecting. It increases upload speed. Default: 0
  • sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an uncknown command. Default: 0
  • sv_rcon_condebug <1|0> // Print rcon debug in the console. Default: 1
  • sv_force_ent_intersection <1|0> // In a 3-rd party plugins used to force colliding of SOLID_SLIDEBOX entities. Default: 0
  • sv_rehlds_force_dlmax <1|0> // Force a client's cl_dlmax cvar to 1024. It avoids an excessive packets fragmentation. Default: 0
  • sv_rehlds_hull_centering <1|0> // Use center of hull instead of corner. Default: 0
  • sv_rehlds_movecmdrate_max_avg // Max average level of 'move' cmds for ban. Default: 400
  • sv_rehlds_movecmdrate_avg_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
  • sv_rehlds_movecmdrate_max_burst // Max burst level of 'move' cmds for ban. Default: 2500
  • sv_rehlds_movecmdrate_burst_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
  • sv_rehlds_stringcmdrate_max_avg // Max average level of 'string' cmds for ban. Default: 80
  • sv_rehlds_stringcmdrate_avg_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
  • sv_rehlds_stringcmdrate_max_burst // Max burst level of 'string' cmds for ban. Default: 400
  • sv_rehlds_stringcmdrate_burst_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
  • sv_rehlds_userinfo_transmitted_fields // Userinfo fields only with these keys will be transmitted to clients via network. If not set then all fields will be transmitted (except prefixed with underscore). Each key must be prefixed by backslash, for example "\name\model\*sid\*hltv\bottomcolor\topcolor". Default: ""

Build instructions

There are several software requirements for building rehlds:

  1. Java Development Kit (JDK) 7+ (http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html)
  2. For Windows: Visual Studio 2013 and later
  3. For Linux: Intel C++ Compiler 13 and later

Checking requirements

####JDK version Windows

> %JAVA_HOME%\bin\javac -version
javac 1.8.0_25

Linux

$ javac -version
javac 1.7.0_65

####Visual Studio Help -> About

####ICC

$ icc --version
icc (ICC) 15.0.1 20141023

Building

On Windows:

gradlew --max-workers=1 clean buildRelease
  • For faster building without unit tests use this:exclamation:
gradlew --max-workers=1 clean buildFixes

On Linux:

./gradlew --max-workers=1 clean buildRelease
  • For faster building without unit tests use this:exclamation:
./gradlew --max-workers=1 clean buildFixes

Compiled binaries will be placed in the rehlds/build/binaries/ directory

How can I help the project?

Just install it on your game server and report problems you faced Merge requests are also welcome :)

rehlds's People

Contributors

a1batross avatar adidasman1 avatar dreamstalker avatar jonatan1024 avatar s1lentq avatar spark512 avatar theasmodai avatar thecrock avatar wpmgprostotema avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.