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This project forked from fabiensanglard/doom3-for-macosx-

0.0 1.0 0.0 8.43 MB

This is a release that will actually compile on Mac OS X Intel.

License: GNU General Public License v3.0

C++ 75.41% C 18.18% Python 0.27% Shell 1.95% Perl 0.32% Emacs Lisp 0.01% Awk 0.01% Objective-C 0.64% Objective-C++ 0.01% Batchfile 0.01% Makefile 1.16% Groff 0.67% HTML 1.23% Bison 0.11% DIGITAL Command Language 0.02% NSIS 0.01%

doom3-for-macosx-'s Introduction

Update:

Modified to accomodate to the latest Mac OSX 10.9:

1. change deprecated api CGTableCount, CGMouseDelta to work with 10.9 SDK
2. change project file linking to new libraries using latest LLVM
3.(optional) set window-screen mode and no expansion pack as default

I only got the assets of Doom3 original version, so I change it to no expansion pack as default.
The full-screen mode is still broken, so window-mode as default makes more sense.

If you run to the console but encounter some Unknown command '-NSDocumentRevisionsDebugMode' errors, go to Product->Scheme->Edit Scheme, select Run doom3.app, unselect "Document versions: Allow debugging when using document Versions Browser"

Happy hacking!

squarel

===================================================================
This is a fork of fabiensanglard's Doom 3 for Mac OS X ...fork :-P

It is modified to build properly under the latest Xcode and Mac OS X 10.7 SDK.

Currently there are some bugs (UI transition has been disabled because of a
linking issue with the templates - shouldn't be hard to fix, i just need some
time - and fullscreen modes are not support - again not hard, but...), but the
game is fully playable and performs fine under a late 2009 iMac with 9400M in
1024x768 with Ultra quality mode (it just takes a bit to load the textures, so
High or Medium quality should be better to avoid pauses).

Kostas "Bad Sector" Michalopoulos

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