Table of Contents
This is a project made to create an Artificial Intelligence behavior in an NPC character, a cat. Solutions for Pathfinding and cost-based action planning have been implemented.
- Unity is used as videogame engine
- NP Behave is used as an event driven Behavior Tree Library for code based AI
To get a local copy up and running follow these example steps.
Some programs need to be installed in order to use the software. This is how to install them.
- Unity 2019.11.14f1 Download
- Clone the repo
git clone https://github.com/adribasterra/cat-IA-planner.git
- Open project in Unity Hub. Packages will be installed