GithubHelp home page GithubHelp logo

adrienjt / redux-data-structures Goto Github PK

View Code? Open in Web Editor NEW
158.0 5.0 4.0 45 KB

Reducer factory functions for common data structures: counters, maps, lists (queues, stacks), sets, etc.

Home Page: https://redux-data-structures.js.org

License: MIT License

JavaScript 82.18% HTML 17.82%
redux reducer-makers common-reducers counter toggle map queue stack dictionary set

redux-data-structures's Introduction

Redux Data Structures

Introduction

Redux Data Structures is a library of reducer makers.

Reducer makers help create common reducers like counters, maps, lists (queues, stacks), sets, etc. Most application states can be built by combining a handful of these standardized building blocks.

Redux Data Structures was developed for Redux, but does not depend on it. It can actually be used with any reactive state container, even a custom one; Redux Data Structures doesn't have any dependency.

Getting Started

npm install --save redux-data-structures

Here's an example from the Redux README, rewritten with Redux Data Structures:

import { createStore } from 'redux';
import { counter } from 'redux-data-structures';

const myCounter = counter({
  incrementActionTypes: ['INCREMENT'],
  decrementActionTypes: ['DECREMENT'],
});

const store = createStore(myCounter);

store.subscribe(() => { console.log(store.getState()); });

store.dispatch({ type: 'INCREMENT' });
// 1
store.dispatch({ type: 'INCREMENT' });
// 2
store.dispatch({ type: 'DECREMENT' });
// 1

Configuring Data Structures

Here's a more advanced example--with the same reducer maker--of a counter from 10 to 0, decreasing as a function of the action payload, then reset, representing life points for example:

import { createStore } from 'redux';
import { counter } from 'redux-data-structures';

const lifePoints = counter({
  initialState: 10,
  decrementActionTypes: ['PUNCH', 'KICK'],
  decrement: action => action.value,
  min: () => 0, // action => number
  resetActionTypes: ['INSERT_COIN'],
});

const store = createStore(lifePoints);

store.subscribe(() => { console.log(store.getState()); });

store.dispatch({ type: 'PUNCH', value: 5 });
// 5
store.dispatch({ type: 'KICK', value: 7 });
// 0
store.dispatch({ type: 'INSERT_COIN' });
// 10

Combining Data Structures

Let's build a classic todo app with Redux Data Structures:

import { createStore, combineReducers } from 'redux';
import { map, set, value } from 'redux-data-structures';

const todos = map({
  addActionTypes: ['ADD_TODO'],
  removeActionTypes: ['REMOVE_TODO'],
});

const completedTodos = set({
  toggleActionTypes: ['TOGGLE_TODO'],
  removeActionTypes: ['REMOVE_TODO'],
  keyGetter: action => action.payload.id,
});

const visibilityFilter = value({
  initialState: 'SHOW_ALL',
  setActionTypes: ['SET_VISIBILITY_FILTER'],
  valueGetter: action => action.payload.filter,
});

const rootReducer = combineReducers({
  todos,
  completedTodos,
  visibilityFilter,
});

const store = createStore(rootReducer);

That's all for the store! We've relied heavily on the reducer makers' default options, which presume that:

  1. actions adhere to the Flux Standard Action (actions are plain Javascript object with a type and payload properties),
  2. and Todos are identified by an id property, used as a key in the todos map (and the completetedTodos set).

Now let's subscribe to the store and dispatch a few actions:

store.subscribe(() => { console.log(JSON.stringify(store.getState(), null, 2)); });

store.dispatch({
  type: 'ADD_TODO',
  payload: {
    id: 0,
    text: 'Go fishing',
  },
});
// {
//   "todos": {
//     "byId": {
//       "0": {
//         "id": 0,
//         "text": "Go fishing"
//       }
//     },
//     "allIds": [
//       0
//     ]
//   },
//   "completedTodos": {},
//   "visibilityFilter": "SHOW_ALL"
// }

Notice that todos is normalized, for the reasons explained in the Redux documentation.

store.dispatch({
  type: 'TOGGLE_TODO',
  payload: { id: 0 },
});
// {
//   "todos": {
//     "byId": {
//       "0": {
//         "id": 0,
//         "text": "Go fishing"
//       }
//     },
//     "allIds": [
//       0
//     ]
//   },
//   "completedTodos": {
//     "0": true
//   },
//   "visibilityFilter": "SHOW_ALL"
// }

Compared to the original Redux Todo example, we've separated the Todo items (id, text) from their completion state. If needed, they could be combined with a selector.

store.dispatch({
  type: 'SET_VISIBILITY_FILTER',
  payload: { filter: 'SHOW_COMPLETED' },
});
// {
//   "todos": {
//     "byId": {
//       "0": {
//         "id": 0,
//         "text": "Go fishing"
//       }
//     },
//     "allIds": [
//       0
//     ]
//   },
//   "completedTodos": {
//     "0": true
//   },
//   "visibilityFilter": "SHOW_COMPLETED"
// }
store.dispatch({
  type: 'REMOVE_TODO',
  payload: { id: 0 },
});
// {
//   "todos": {
//     "byId": {},
//     "allIds": []
//   },
//   "completedTodos": {},
//   "visibilityFilter": "SHOW_COMPLETED"
// }

The REMOVE_TODO action is reduced both by the todos map and the completedTodos set.

Data Structures

So far, the following data structures have been implemented (corresponding action types are indicated in parentheses):

  • Boolean (set to true, set to false, toggle)
  • Counter (increment, decrement)
  • List (queue or stack: enqueue, dequeue, push, pop)
  • Map (add, remove, change)
  • Set (add, remove, toggle)
  • Value (set)

All data structures can be reset to their initial state, and, if applicable (for lists, maps, and sets), emptied.

API

Each reducer maker is a higher-order function of a single options object and returns a reducer:

{ ...options } => (state, action) => state

For each reducer maker, we describe below how the options object is destructured, its default property values, and how some specific properties are used.

Defaults can--and in a lot of cases should--be overridden.

Each category of actions, e.g., decrementActionTypes, is an array of action types (i.e., strings), so that several action types can have the same result (cf. Configuring Data Structures, above, where both PUNCH and KICK decrement lifePoints).

Boolean

{
  initialState = false,
  trueActionTypes = [],
  additionalConditionToTrue = () => true,
  falseActionTypes = [],
  additionalConditionToFalse = () => true,
  toggleActionTypes = [],
  resetActionTypes = [],
}

additionalConditionToTrue and additionalConditionToFalse are functions of action and are used as such:

// ...
if (trueActionTypes.includes(action.type) && additionalConditionToTrue(action)) {
  return true;
} else if (falseActionTypes.includes(action.type) && additionalConditionToFalse(action)) {
  return false;
}
// ...

The default () => true is equivalent to no additional condition.

Counter

{
  initialState = 0,
  incrementActionTypes = [],
  increment = () => 1,
  max,
  decrementActionTypes = [],
  decrement = () => 1,
  min,
  resetActionTypes = [],
}

increment, decrement, max, and min are functions of action. If max is undefined, it is not enforced. Same for min.

List

{
  initialState = [],
  enqueueActionTypes = [],
  dequeueActionTypes = [],
  pushActionTypes = [],
  popActionTypes = [],
  itemGetter = action => action.payload,
  resetActionTypes = [],
  emptyActionTypes = [],
}

A list can be used as a queue or stack. enqueueActionTypes and pushActionTypes add items to the list, using the itemGetter. The default itemGetter adds the Flux Standard Action payload to the list.

Map

{
  initialState = {
    byId: {},
    allIds: [],
  },
  addActionTypes = [],
  changeActionTypes = [],
  removeActionTypes = [],
  keyGetter = action => action.payload.id,
  itemGetter = action => ({...action.payload}),
  itemModifier = (item, action) => ({...item, ...action.payload}),
  resetActionTypes = [],
  emptyActionTypes = [],
}

map uses the normalized state shape recommended by Redux, as can be seen from the default initialState. Warning: if you overwrite initialState, use the same format!

The default keyGetter assumes that the action payload has an id property. The default itemModifier overwrites the item's properties (but does not delete the ones that have disappeared in the new action payload).

Set

{
  initialState = {},
  addActionTypes = [],
  removeActionTypes = [],
  toggleActionTypes = [],
  keyGetter = action => action.payload,
  resetActionTypes = [],
  emptyActionTypes = [],
}

In Redux Data Structures, a set's state is a plain Javascript object with boolean properties, i.e. if and only if key is in the set, key is a property of state whose value is true. Example:

{ key: true }

When a key is removed from the set, the corresponding property is deleted from the state object:

{}

Value

{
  initialState = null,
  setActionTypes = [],
  valueGetter = action => action.payload,
  resetActionTypes = [],
}

value is the simplest data structure (to the extent that calling it a data structure is arguable).

Performance

Redux Data Structures doesn't focus on performance, but on developer productivity. In most cases, performance won't be an issue. If it is, please write an issue or submit a pull request.

Contributing

The code is written in modern Javascript, transpiled with Babel, using Jest for tests. Pull requests are welcome.

License

MIT

Author

Adrien Trouillaud, Codology.net

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.