Comments (1)
Currently the editor doesn't check if the material has alpha clipping during import and export, but that's something that could be easily implemented in the future.
In the meantime, if you want to turn alpha clipping on the material after importing it to the editor, there is a "debug" feature that should let you do that: in the Object Information, after importing your model, expand the "FTXO" header, you will a list of hexadecimal numbers like "0020 0000 WXYZ 0000 0000 0000". Click the "Edit" button, then type in the same numbers, except in the first number make the second digit a 2, like this "0220 0000 WXYZ 0000 0000 0000" (replace WXYZ with original number). This will set the flag that enables alpha clipping on the material.
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Related Issues (10)
- Cant compile because of errors HOT 2
- Error when opening scene zip HOT 1
- Red screen when open scene HOT 1
- Cant extract subscene because of error of reference HOT 1
- Request for feature change reference object and copy/paste elements in scene graph window HOT 2
- Cant open some scenes because of error SPK HOT 1
- Help wanted with importing a map HOT 2
- Possibilities of exporting or replacing music and cutscene audio files HOT 2
- is there any way to edit how the culling behaves? HOT 3
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