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c47edit's Introduction

Hello, Adrien here ๐Ÿ‘‹.

I learned programming very young, and am still programming up to this day!

I'm a person who has passion for computer science and software development.

Here I mostly have video game related projects, especially modding tools, as I am curious in understanding how the games work and want to make it possible for me or communities to expand them further, if possible. :)

I do have interest in other domains as well. I have done some small projects in web development, mobile app development robotics, machine learning, embedded, and I'm always interested in learning new things.

c47edit's People

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c47edit's Issues

Model missing Alpha when importing or exporting

I'm trying to modify a fence mesh from Say Hello to my Little Friend, but after exporting the mesh, the model is missing it's alpha when I open the file in blender.

The unedited mesh inside C47 edit:
image

The mesh once it's pulled into blender:
image

I took the texture file into photoshop and created my own alpha texture. And was able to apply this to the model within blender:
image

However when I try to import this updated model from blender inside C47 edit the alpha is missing. (The jagged edges are from moving the vertices inside blender)

image

Possibilities of exporting or replacing music and cutscene audio files

Greetings! Hope you are having a good one. First I want to thank you and appreciate this great work of yours as it's always been a dream of mine and probably many others to mod and add more into this superbly underrated game. I was wondering if it's feasible to manipulate music and cutscene audio files? I'm not sure about the music files because they are encrypted but I think it can be done with cutscenes. And would you please tell me how you extract .wav files from English.bin?

is there any way to edit how the culling behaves?

Hello
i unexpectetly found your project of making c47 edit and its like a miracle for me cause im working on RTX Remix Remaster Project
and im in a bit of pickle cause culling in glacier engine causes me a headache and i would love to know if there is a way to edit or disable it by any chance and not only for C47 but for hitman 2 that appears to work on the same engine

by the way i love your project and work

cant wait to any respond

Best Regards Entity

Help wanted with importing a map

Yes you've heard me right a map. For testing i chose C1A0 from Half-Life. It's not very big, just a few rooms and corridors. I extracted the map from Half life source, exported it to .dxf, then from blender i exported it to .fbx and loaded it into the c47edit as a mesh file. There were a lot of mesh types so i chose Z2DOBJ. It loads just fine, but it's untextured thus invisible. However when i try to load it in game, the game crashes.

I think i got the mesh type wrong but i don't know which one to choose since there are so many of them. Can someone help or atleast tell me what i'm doing is impossible to do?

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