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Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.

License: MIT License

ShaderLab 24.88% GLSL 49.62% C# 25.50%
game-dev gamedev gamedevelopment graphics material shaders unity unity-3d unity-asset unity3d vfx

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holoshield's Issues

Intersection Effect

Hi, these are a great shield set
Can you add intersection highlights to the shader please?

Thanks

URP support?

This project looks awesome! Unforntunately, it doesn't have URP support. Any chance we are getting it?

Not working on iOS (OpenGL ES)

This is an amazing package! Way better than a lot of paid stuff on the asset store. However when I try to build and run it on mobile it does not work.

You can replicate this issue by emulating Open GL ES 2.0 in Unity. If you go to "Edit" -> "Graphics Emulation" and select "Open GL ES 2.0". The spheres will render completely black.

ps. it appears that your vertical dissolve shader has the same issue.

pps. the "Donate" link is broken in this repository, but I've managed to work around that one.

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