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DoaEngine is a project that is intended to assist writing games in 2D space using the Java programming language. It is built upon Sun Microsystem's Graphics Context, which then refactored to "AWT Graphics".

License: GNU Affero General Public License v3.0

Java 100.00%
awt-graphics game-development game-engine 2d-graphics 2d-game-engine 2d-game-framework awt

doaengine's Introduction

Header

๐Ÿ™‹โ€โ™‚๏ธ visitors

I am DoฤŸa Oruรง. I am based in Ankara, Turkey.

I'm an enthusiastic Game Developer, Graphics Programmer and a Computer Scientist, focused on working on challenging projects and having fun while doing so.

- ๐Ÿ•น๏ธ My Job

I'm working as an Game Engine Developer ;) ๐ŸŽฎ

- ๐Ÿ”ญ I'm currently working on

My 3D Game Engine, OpenGL/C++ A RISK tabletop game implementation My Small 2D Game Framework

- ๐Ÿง  I Know / Use

๐Ÿ’ป Programming Languages:

C++ C# Lua C Java JavaScript

๐Ÿ”บ๏ธ Computer Graphics:

OpenGL WebGL ThreeJS QT IMGUI

๐Ÿ›  Tools:

Git GitHub SourceTree CMake Unity Godot Apache Maven Firebase Confluence Eclipse Visual Studio

- ๐Ÿค“ Iโ€™m currently learning

Vulkan DirectX

- ๐Ÿ’ฌ Ask me about

I'd like to get in touch with the following topics:

  • Game Development in C++, C# or Java
  • Graphics Programming in C++, C or Java

- ๐Ÿ“ซ How to reach me

You can e-mail me directly, get in touch through the account(s) below!

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doaengine's People

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