Comments (2)
Another fact: for the main bundleId in the provision-profile push-notifications are enabled. In the provision-profile of the stickers push-notifications is disabled...
from imessagestickerunity.
I found a solution!
The build project was not accepted by Apple due to the lack of files created when the project was archived.
The article was helped by https://blog.bitrise.io/new-export-options-plist-in-xcode-9
I created the file exportOptionsPlist.plist
Then I used it on the command line in teamcity:
1 step (build xcode):
cd %teamcity.build.workingDir%/ios/
xcodebuild -project Unity-iPhone.xcodeproj \
-scheme Unity-iPhone \
CODE_SIGN_IDENTITY=<name_your_distribution_certificate>" \
-archivePath build/myApp.xcarchive archive
2 step (create ipa):
cd %teamcity.build.workingDir%/ios/
xcodebuild -exportArchive -exportOptionsPlist exportOptionsPlist.plist -archivePath
build/myApp.xcarchive -exportPath build/export
mv build/export/Unity-iPhone.ipa build/myApp.ipa
3 step (upload ipa):
"/Applications/Xcode.app/Contents/Applications/Application
Loader.app/Contents/Frameworks/ITunesSoftwareService.framework/Versions/A/Support/altool" --
upload-app -f "ios/build/myApp.ipa" -u %itunes_user_login% -p %itunes_user_password%
As a result, the file exportOptionsPlist.plit looked like this:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key>
<string>app-store</string>
<key>provisioningProfiles</key>
<dict>
<key>com.company.app1</key>
<string><name profision profile app1 (main app)></string>
<key>com.company.app2</key>
<string><name profision profile app2 (stickers app)></string>
</dict>
<key>signingCertificate</key>
<string>iPhone Distribution</string>
<key>signingStyle</key>
<string>manual</string>
<key>stripSwiftSymbols</key>
<true/>
<key>teamID</key>
<string><your team id></string>
<key>uploadBitcode</key>
<false/>
<key>uploadSymbols</key>
<false/>
</dict>
</plist>
from imessagestickerunity.
Related Issues (20)
- Sticker Pack Size HOT 3
- Do you have .unitypackage file? HOT 3
- Unable to build to xcode HOT 2
- Stickers constructed at runtime HOT 1
- Headless mode doesn't work for auto-scaled app icons HOT 1
- Can't build on Xcode, no such file or directory error HOT 16
- Getting Invalid iMessage App from iTunes Connect HOT 5
- [Feature Request] Using in-game-generated GIF/APNG? HOT 1
- Xcode 9.2 complaining about conflicting code signing settings when automatic signing is selected HOT 6
- Resources Folder Dependency HOT 3
- Xcode Target Dependencies HOT 4
- PBXProject.cs - RecursivelyCopy does not work on Windows HOT 1
- Build fails on Mac HOT 1
- Unity 2018 tests? HOT 1
- Stickers are not sorted HOT 6
- Failed to export icons when building iOS, if iPhones Settings @2x, @3x, iPads Settings @2x are not set
- PBXSourceTree type compilation errors when iOS Build Support module is not installed
- Sorting order of sticker sequence is not matching StickerPack.asset
- Issue when changed to automatically sign
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