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AI bots playing Tic Tac Toe

Python 100.00%
games minimax-algorithm reinforcement-learning temporal-differencing-learning tic-tac-toe tic-tac-toe-game tictactoe tictactoe-game

tic-tac-toe-ai-bots's Introduction

Hi there, I'm Rohit! πŸ‘‹

I'm a software engineer who just likes building things that only impresses my mom (only 4 out of 10 times).

About Me

  • 🌱 I’m currently building a custom set of tools that improve my productivity, for e.g. Pearl UI is my React Native UI library - trust me, it's cool (my mom says so)
  • πŸ’¬ Ask me about Product design, Machine learning, Full Stack Development, and Large Language Models (LLMs).
  • ⚑ Fun fact: During weekends, you can find me sweating in a Valorant ranked lobby or binging GothamChess videos.
  • πŸ“« How to reach me: [email protected]

Connect with me

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Technologies & Tools

  • Languages: JavaScript, Typescript, Python
  • Frameworks: ReactJS, NestJS, Chakra UI, TailwindCSS, MongoDB

Thanks for stopping by! Feel free to reach out if you'd like to collaborate on a project or just have a chat. 😊


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tic-tac-toe-ai-bots's People

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tic-tac-toe-ai-bots's Issues

Found (and solved) error in your Minimax

Hi

I was surprised to see that Minimax loose from RL.
So I checked your code. And I found that the return value (type) of getBestMove(state, player) is not (consistently) correct.
The function returns a "best move" ( return best_move ), but in the beginning of the function it may return a "-1", "1", or "0", which is the best score (instead of a move).
Hopefully you can fix the issue with this information.

Update: I fixed your code, and now Minimax is even better than RL, and it never looses from a human player :)
Please check it out. The trick is to return both the score and the move as a tuple in the function getBestMove.

Regards

Marco BrassΓ©
The Netherlands

UPDATED CODE (with also some small edits of "==" instead of "is")
See
HumanvsAI_Minimax.zip

issues

its showing , invalid syntax at line 211.could you please resolve this issue

regarding .txt files

how are you getting those values in .txt values. are they random or is there any procedure to get them

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