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Ionut Duma's Projects

riju icon riju

A playground for every programming language

roll-a-ball icon roll-a-ball

An Arcadia port of the Unity3D Roll a Ball tutorial

rt-app icon rt-app

MOVED to https://github.com/scheduler-tools/rt-app. rt-app is a test application that starts multiple periodic threads in order to simulate a real-time periodic load. It supports SCHED_OTHER/SCHED_FIFO/SCHED_RR as well as the AQuoSA framework and SCHED_DEADLINE, developed at the Real Time Systems Laboratory of Scuola Superiore Sant'Anna (http://retis.sssup.it/)

slasher-prototype icon slasher-prototype

Defold. Lua. Game prototype. 2.5D perspective view. Levels, the hero controller, monsters and base logic.

sse icon sse

Strumpy Shader Editor

steamcad icon steamcad

2D CAD especially designed to draw steam locomotives

stellarap icon stellarap

This is a firmware for a stellaris launchpad (or stellaris/TiVA Microcontroller) based controller for a 3D printer.

stellaris-sd icon stellaris-sd

A simple SPI SD card interface for the Stellaris Launchpad [rewrite in progress]

t3tr0s icon t3tr0s

30th anniversary tetris in ClojureScript

tileeditor icon tileeditor

Creating tile-based levels in Unity is much faster and easier with this tile editing extension, which allows you to place and delete tile prefabs on a grid with ease. When you want to find your way through your maze, the built-in pathfinding functionality will handle the navigation for you!

unityroyale-public icon unityroyale-public

Public release of the Unity Royale project. All of the assets are redistributable.

urh icon urh

Universal Radio Hacker: investigate wireless protocols like a boss

uwebsockets icon uwebsockets

Highly scalable cross-platform WebSocket & HTTP library for C++11 and Node.js

voxel-builder icon voxel-builder

build stuff with blocks in the browser, export for papercraft or 3d printing

wfc icon wfc

Wave Function Collapse library in C, plus a command-line tool

white-box-cartoonization icon white-box-cartoonization

Official tensorflow implementation for CVPR2020 paper “Learning to Cartoonize Using White-box Cartoon Representations”

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