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CS501_HW4

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Flashlight: Problem 0b - Simple Flash Light App

This simple flash light app uses a simple toggle switch to turn the flashlight on/off. Entering text into the Action Text Box will also affect the flashlight. ‘ON’ turns on the flashlight, ‘OFF’ turns off the flashlight (toggle switch is appropriately updated). The user is also able to fling up on the screen, which turns on the flashlight, and fling down, which turns off the flashlight.

W4_P2_Flinging_Money: Worksheet 4 Part 2 Flinging Money

The Flinging Money app is a currency converter. The app uses scrolls and flings to calculate currency values for the Euro and 4 other currencies. A scroll up or down anywhere in the app produces 5 cent increments/decrements, a fling up or down, creates 1 dollar increments/decrements. As the value in the edit text changes, the other 4 textboxes are updated, regardless of whether a gesture was used to make the change or if the user entered the value directly.

W4_P4_Pulling_it_all_together: Worksheet 4 Part 4 Pulling it all together

This app displays 5 Activities: Home, North, East, South, and West. The app launches to Home and uses flings to open the other Activities.

o Right Fling: Opens East Activity

o Left Fling: Opens West Activity

o Upwards Fling: Opens North Activity

o Downwards Fling: Opens South Activity.

HangmanGame: Worksheet 4 Part 5 Hangman Game

The Hangman Game app allows the user to play Hangman from our predefined list of 20+ words.

The general game rules are as follows:

After choosing a letter, the user is notified whether the letter was correct or not. If correct, the letter is displayed in the proper area, and if incorrect, another body part will hang. The game ends when the user successfully identifies the word or is completely hung. Hints are only displayed in Landscape Mode. The first time the Hint button is clicked, it displays a hint message, but costs the user a turn. The second and final click disables half of the remaining letters that are not part of the word, and it costs the user a turn.

Cipher: Chapter 4 Problem 33 (Textbook Programming Task)

This Cipher app uses two activities- one activity encrypts with a fixed shift (using a Caesar cipher) a text that the user types in a text field, and the other activity asks the user to define the shift, an integer between 1 and 25 (if the shift value is 3, then the word thewill be encrypted into wkh. If the word is zoo, the encrypted word is crr).

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