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X-Ray Engine 1.6 expansion. Original version was used in S.T.A.L.K.E.R.: Call of Pripyat.

Home Page: https://discord.gg/sjRMQwv

License: Other

CMake 0.67% C++ 77.31% C 18.83% Objective-C 0.39% Cuda 0.09% Makefile 0.35% TeX 0.01% Lua 0.32% Python 0.01% Assembly 0.10% GLSL 0.61% HLSL 0.42% Pascal 0.05% C# 0.28% M4 0.04% Shell 0.44% Perl 0.05% Batchfile 0.02%

xray-16's Introduction

OpenXRay Codacy Badge

Platform Compiler Configurations Build status Build instructions
Windows MSVC Debug / Mixed / Release (x64/x86) Build status How to build and setup on Windows
Linux GCC Debug / Release (x64/x86) Build Status How to build and setup on Linux

This repository contains X-Ray Engine sources based on version 1.6.02. The original engine is used in S.T.A.L.K.E.R.: Call of Pripyat game released by GSC Game World.

It is a place to share ideas on what to implement, gather people that want to work on the engine, and work on the source code.

Changelist is available in wiki.

Installation instructions: How to install and play

If you find a bug or have an enhancement request, file an Issue.

Pull requests appreciated! However, the following things should be taken into consideration:

  • We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality
  • Major changes should be discussed before implementation
  • Follow the procedures

Be advised that this project is not sanctioned by GSC Game World in any way โ€“ and they remain the copyright holders of all the original source code.

xray-16's People

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