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An RPG in which the player runs around the University of Waterloo campus and does awesome things.
When trying to add a sprite, wrapped in an image, to the lovely layer, the following error procs:
Typeerror: a.getParent is not a function
I am giving in an making this an issue until I or someone else figures out what the deal is. My source is pushed on the player
branch, so please feel free to check it out and take a peek if you've got time! :)
Make basic template of the campus
Specifically:
Specifically:
Move the map manager to a separate function
Input.js currently only executes functions from one map of inputEventHandler
functions. Specifically, right now map functions are the values to the input keys. If we want to execute a function from the player module, using the inputEventHandler
object, we would end up overwriting the current function.
We need to look into asynchronous concurrent execution to assure the player movement is drawn at the same time as the map movement, as well as object and npc movement.
Initially write it out, later to make a visual
Specifically:
The start screen will probably get drawn on the menu layer. Also, it would be nice if we could download the maps while the start screen is open, as long as it doesn't create much lag.
Fiddle around with different algorithms until the map is faster. :D
Remove reference to this from everything, as makes sense. Due to the confusion it creates for people (eg. Chris) to see "this" everywhere...
http://programming.oreilly.com/2014/03/javascript-without-the-this.html
I think this would be good on the map layer. The map layer can tell players / npcs not to walk on certain tiles. Roof tiles would be implicit. Perhaps wall tiles can all have something in common to signify they are unwalkable. A flag of sorts.
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