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engi's Introduction

A multi-platform 2D game library for Go.

Status

SUPER ALPHA Expect bugs and major API changes. Just a proof of concept at the moment.

	* Clean native interfaces
	* Better asset management
	* More consistent and powerful input
	* Support multiple windows / games
	* Better windowed / borderless windowed / fullscreen support
	* Add support for built-in colors and images

Desktop

The desktop backend depends on glfw3, but includes the source code and links it statically. If you are having linker errors on Windows, I suggest using TDM-GCC instead of MinGW as your cgo compiler.

Web

The web backend depends on gopherjs. gopherjs build is very much like go build, then you can embed the resulting javascript file into your html document.

During development you can use SRVi to automatically rebuild and serve your project every time you refresh. Quickly try out new ideas without even needing to setup a new index.html every time.

Android

The android backend is in the works, following the daily updates to the go.mobile repo.

Install

go get -u github.com/ajhager/engi

Documentation

godoc.org

engi's People

Contributors

franciscouzo avatar guregu avatar jasonvmiller avatar nassty avatar slimsag avatar

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engi's Issues

import problem on windows

Hi,

I haven't really seen much doco around about these import paths, but I'm having a problem with go version go1.4 windows/amd64. I didn't have a problem with go1.3 on a different windows 64 bit machine. I had the azul3d demos working ok on this machine, but engi doesn't install for some reason.

C:\Users\kx\go\src>go get -u github.com/ajhager/engi
package github.com/ajhager/engi
imports azul3d.org/native/glfw.v4
imports github.com/ajhager/webgl
imports github.com/go-gl/glow/gl/2.1/gl
imports github.com/go-gl/glow/gl/2.1/gl
imports github.com/go-gl/glow/gl/2.1/gl: code in directory C:\Users\kx\go\src\github.com\go-gl\glow\gl\2.1\gl expects
import "github.com/go-gl/gl/v2.1/gl"

Error during compile demo

$ gopherjs build hello.go
../../webgl/webgl_js.go:545:17: cannot use c.Call("createBuffer") (value of type *github.com/gopherjs/gopherjs/js.Object) as github.com/gopherjs/gopherjs/js.Object value in struct literal

Wow

Radeon HD3650
Intel i5 3470
Ubuntu 14.04

Botmark with ~56k sprites barely ebbing below 60FPS.

That's pretty neat........

Just wanted to say thanks for sharing! I hope this gets some more work, I'll definitely be tinkering with it :3

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