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flushbar's Introduction

Flushbar

Use this package if you need more customization when notifying your user. For Android developers, it is made to substitute toasts and snackbars.

See the install instructions.

This is a flutter widget inspired by Flashbar. Development of Flushbar and Flashbar are totally separate.

Getting Started

A basic Flushbar

The most basic Flushbar uses only a message. Failing to provide it before you call show() will result in a runtime error. Duration, if not provided, will create an infinite Flushbar, only dismissible by code, backbutton click, or a drag (case isDismissible is set to true).

class YourAwesomeApp extends StatelessWidget {

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'YourAwesomeApp',
      home: new Scaffold(
        Container(
          child: Center(
            child: MaterialButton(
              onPressed: (){
                Flushbar()
                  ..title = "Hey Ninja"
                  ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry"
                  ..duration = Duration(seconds: 3)
                  ..show(context);
              },
            ),
          ),
        ),
      ),
    );
  }
}

Basic Example

Lets get crazy Flushbar

Here is how customized things can get.

Flushbar(
  title: "Hey Ninja",
  message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  flushbarPosition: FlushbarPosition.TOP, //Immutable
  reverseAnimationCurve: Curves.decelerate, //Immutable
  forwardAnimationCurve: Curves.elasticOut, //Immutable
  backgroundColor: Colors.red,
  shadowColor: Colors.blue[800],
  backgroundGradient: new LinearGradient(colors: [Colors.blu Colors.black]),
  isDismissible: false,
  duration: Duration(seconds: 4),
  icon: Icon(
    Icons.check,
    color: Colors.greenAccent,
  ),
  mainButton: FlatButton(
    onPressed: () {},
    child: Text(
      "CLAP",
      style: TextStyle(color: Colors.amber),
    ),
  ),
  showProgressIndicator: true,
  progressIndicatorBackgroundColor: Colors.blueGrey,
  titleText: new Text(
    "Hello Hero",
    style: TextStyle(fontWeight: FontWeight.bold, fontSize: color: Colors.yellow[600], fontFamily: "ShadowsIntoLightTwo"),
  ),
  messageText: new Text(
    "You killed that giant monster in the city. Congratulations!",
    style: TextStyle(fontSize: 18.0, color: Colors.green[fontFamily: "ShadowsIntoLightTwo"),
  ),
);

Complete Example

  • Note that the properties flushbarPosition, reverseAnimationCurve, forwardAnimationCurve are immutable and have to be set at construction time.
  • Don't forget to call show() or the bar will stay hidden.
  • To deactivate any of those properties, pass null to it.

Here is a notation I like to use.

flushbar
      ..title = "Title"
      ..message = "Message"
      ..titleText = Text()
      ..messageText = Text()
      ..duration = Duration()
      ..icon = Icon()
      ..mainButton = FlatButton()
      ..backgroundColor = Color()
      ..backgroundGradient = LinearGradient()
      ..isDismissible = true
      ..shadowColor = Color()
      ..showProgressIndicator = true,
      ..progressIndicatorBackgroundColor = Colors.blueGrey,
      ..onStatusChanged = (status) {}
      ..show(context);

Left indicator bar

Flushbar has a lateral bar to better convey the humor of the notification. To use it, simple give leftBarIndicatorColor a color.

  • Note that we do not use a title in this example as it is not mandatory after version 0.8
Flushbar()
  ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry"
  ..icon = Icon(
    Icons.info_outline,
    size: 28.0,
    color: Colors.blue[300],
    )
  ..duration = Duration(seconds: 3)
  ..leftBarIndicatorColor = Colors.blue[300]
  ..show(context);

Left indicator example

Customize your text

If you need a more fancy text, you can create a Text and pass it to the titleText or messageText variables.

  • Note that title will be ignored if titleText is not null
  • Note that message will be ignored if messageText is not null
Flushbar()
  ..title = "Hey Ninja" //ignored since titleText != null
  ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry" //ignored since messageText != null
  ..titleText = new Text("Hello Hero",
      style:
          TextStyle(fontWeight: FontWeight.bold, fontSize: color: Colors.yellow[600], fontFa"ShadowsIntoLightTwo"))
  ..messageText = new Text("You killed that giant monster in the city. Congratulations!",
      style: TextStyle(fontSize: 16.0, color: Colors.green[fontFamily: "ShadowsIntoLightTwo"))
  ..show(context);

Customized Text

Customize background and shadow

You can paint the background with any color you want. The same goes for shadows. shadow won't show by default. You will only see a shadow if you specify a color.

Flushbar()
  ..title = "Hey Ninja"
  ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry"
  ..backgroundColor = Colors.red
  ..shadowColor = Colors.red[800]
  ..show(context);

Background and Shadow

Want a gradient in the background? No problem.

  • Note that backgroundColor will be ignored while backgroundGradient is not null
Flushbar()
  ..title = "Hey Ninja"
  ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry"
  ..backgroundGradient = new LinearGradient(colors: [Colors.Colors.teal])
  ..backgroundColor = Colors.red
  ..shadowColor = Colors.blue[800]
  ..show(context);

Background Gradient

Icon and button action

Let us put a Icon that has a PulseAnimation. Icons have this animation by default and cannot be changed as of this moment. Also, let us put a button. Have you noticed that show() returns a Future? This Future will yield a value when you call dismiss([T result]). I recomment that you specify the result generic type if you intend to collect an user input.

Flushbar flush;
bool _wasAddClicked;
@override
  Widget build(BuildContext context) {
    return Container(
      child: Center(
        child: MaterialButton(
          onPressed: () {
            flush = Flushbar<bool>() // <bool> is the type of the result passed to dismiss() and collected by show().then((result){})
              ..title = "Hey Ninja"
              ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry"
              ..icon = Icon(
                Icons.info_outline,
                color: Colors.blue,
              )
              ..mainButton = FlatButton(
                onPressed: () {
                  flush.dismiss(true); // result = true
                },
                child: Text(
                  "ADD",
                  style: TextStyle(color: Colors.amber),
                ),
              )
              ..show(context).then((result) {
                setState(() { // setState() is optional here
                  _wasAddClicked = result;
                });
              });
          },
        ),
      ),
    );
  }

Icon and Button

Flushbar position

Flushbar can be at FlushbarPosition.BOTTOM or FlushbarPosition.TOP.

  • This variable is immutable and can not be changed after the instance is created.
Flushbar(flushbarPosition: FlushbarPosition.TOP)
  ..title = "Hey Ninja"
  ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry"
  ..show(context);

Bar position

Duration and dismiss policy

By default, Flushbar is infinite. To set a duration, use the duration property. By default, Flushbar is dismissible by the user. A right or left drag will dismiss it. Use the isDismissible to change it.

Flushbar()
  ..title = "Hey Ninja"
  ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry"
  ..duration = Duration(seconds: 3)
  ..isDismissible = false
  ..show(context);

//TODO add gif

Progress Indicator

If you are loading something, use a LinearProgressIndicator If you want an undetermined progress indicator, do not set progressIndicatorController. If ou want a determined progress indicator, you now have full controll over the progress since you own the AnimationController

  • There is not need to add a listener to your controller just to call setState(){}. Once you pass in your controller, Flushbar will do this automatically. Just make sure you call _controller.forward()
AnimationController _controller = AnimationController(
      vsync: this,
      duration: Duration(seconds: 3),
    );

Flushbar()
  ..title = "Hey Ninja"
  ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry"
  ..showProgressIndicator = true,
  ..progressIndicatorController = _controller,
  ..progressIndicatorBackgroundColor = Colors.grey[800],
  ..show(context);

//TODO add gif

Show and dismiss animation curves

You can set custom animation curves using forwardAnimationCurve and reverseAnimationCurve.

  • These properties are immutable
Flushbar(
  forwardAnimationCurve: Curves.decelerate,
  reverseAnimationCurve: Curves.easeOut,
)
  ..title = "Hey Ninja"
  ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry"
  ..show(context);

//TODO add gif

Listen to status updates

You can listen to status update using the onStatusChanged property.

  • Note that when you pass a new listener using onStatusChanged, it will activate once immediately so you can check in what state the Flushbar is.
Flushbar flushbar = Flushbar(title: "Hey Ninja", message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry");

  flushbar
    ..onStatusChanged = (FlushbarStatus status) {
      switch (status) {
        case FlushbarStatus.SHOWING:
          {
            doSomething();
            break;
          }
        case FlushbarStatus.IS_APPEARING:
          {
            doSomethingElse();
            break;
          }
        case FlushbarStatus.IS_HIDING:
          {
            doSomethingElse();
            break;
          }
        case FlushbarStatus.DISMISSED:
          {
            doSomethingElse();
            break;
          }
      }
    }
    ..show(context);

Input text

Sometimes we just want a simple user input. Use the propertyuserInputForm.

  • Note that buttons, messages, and icons will be ignored if userInputForm != null
  • dismiss(result) will yield result. dismiss() will yield null.
Flushbar<List<String>> flush;
final GlobalKey<FormState> _formKey = new GlobalKey<FormState>();
TextEditingController _controller1 = TextEditingController(text: "Initial Value");
TextEditingController _controller2 = TextEditingController(text: "Initial Value Two");
flush = Flushbar<List<String>>()
      ..userInputForm = Form(
          key: _formKey,
          child: Column(
            mainAxisSize: MainAxisSize.min,
            children: [
            TextFormField(
              controller: _controller1,
              onFieldSubmitted: (String value) {},
            ),
            TextFormField(
              controller: _controller2,
              onFieldSubmitted: (String value) {},
            ),
            Align(
              alignment: Alignment.bottomRight,
              child: Padding(
                padding: const EdgeInsets.only(top: 8.0),
                child: MaterialButton(
                  textColor: Colors.amberAccent,
                  child: Text("SUBMIT"),
                  onPressed: () {
                    flush.dismiss([_controller1.value.text, _controller2.value.text]);
                  },
                ),
              ),
            )
          ]))
      ..show(context).then((result) {
        if (result != null) {
          String userInput1 = result[0];
          String userInput2 = result[1];
        }
      });

Bar input

This example tries to mimic the Material Design style guide This is the TextFormField customization omitted from the example above for simplicity:

TextFormField(
  initialValue: "Initial Value",
  style: TextStyle(color: Colors.white),
  maxLength: 100,
  maxLines: 1,
  maxLengthEnforced: true,
  decoration: InputDecoration(
      fillColor: Colors.white10,
      filled: true,
      icon: Icon(
        Icons.label,
        color: Colors.grey[500],
      ),
      border: UnderlineInputBorder(),
      helperText: "Helper Text",
      helperStyle: TextStyle(color: Colors.grey),
      labelText: "Label Text",
      labelStyle: TextStyle(color: Colors.grey)),
)

Flushbar Helper

I made a helper class to facilitate the creation of the most common Flushbars.

FlushbarHelper.createSuccess({message, title, duration});
FlushbarHelper.createInformation({message, title, duration});
FlushbarHelper.createError({message, title, duration});
FlushbarHelper.createAction({message, title, duration flatButton});
FlushbarHelper.createLoading({message,linearProgressIndicator, title, duration, progressIndicatorController, progressIndicatorBackgroundColor});
FlushbarHelper.createInputFlushbar({textForm});

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