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Grow With Google Frontend Nanodegree Project #3: Implement Frogger Arcade Game

CSS 8.27% HTML 9.34% JavaScript 2.75% TypeScript 79.64%

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6stringbeliever avatar akyya-mayberry avatar bcuz avatar cherylcourt avatar durant-udacity avatar forbiddenvoid avatar hkasemir avatar nicolasartman avatar rhynodesigns avatar richardkalehoff avatar siakaramalegos avatar susansmith avatar walesmd avatar yyforyongyu avatar

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frogger-game's Issues

add timer to start game

it's too easy to win a game by just clicking the up button several times before bugs get on screen. To prevent this, start a visual 3-5 second countdown before the player can move in order to give the bugs a headstart.

give player lives

It will be good to start the player off with 3 lives that decrement as the user gets hit by bugs.

There are a couple of ways this can be implemented. After getting hit, the players location can be recovered so as long as they have lives or they can start at starting point and instead a coin system can accompany this feature. Either way, after lives are gone, the game should be completely over and reset back to the beginning.

animate collisions

When enemy and player collides, there should be some sort of visual enhancement of this. Try using a blur effect or blinking or shaking affect to communicate the hit.

celebrate winning

Right now there is no real indication that the game was won other than an alert message. This can be done much better either as a modal or some other celebration.

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