#Are You Sane Game Procedural Generation and AI Project Part time since December 2015.
Key features:
- A* Pathfinding
- Flood fill Algorithm
- Runtime Procedural Building Generation
- Custom Grid Traversal algorithms
- 3D Mathematics for Vectors
- Quaternion Solutions
- Custom Behaviour Tree Implementation on an AI
- Personal Dynamic Occlusion Culling
Main implementation:
- BuildingGeneration.cs
- BlockPiece.cs
- PlayerController.cs
- LAObject.cs
- Pathfinder.cs
Note: Scripts are taken from the ongoing project and frequently undergoing changes.
Comments are scattered throughout the code.