Procedural Landmass Generation with Unity (from the courses of Sebastian Lague) [https://youtu.be/wbpMiKiSKm8?list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3][1]
Project made with Unity 5.5.0f
Here are a few examples of what I'm trying to achieve with this project :
Creating noise maps : achieved with the Perlin noise method
Using a colour map
Creating meshes from noise map/colour map
Using falloff generation to create coherent islands
Using Flat Shading to have a low-poly feeling with our meshes