ProceduralSandbox
I present to you my Masters Project, an originial maze generator for Unity.
The generator is a three step algorithm.
- Create a randomized cluster of cells on a numeric grid.
- Determine adjacency of the cells using product of primes.
- Instantiate rooms and hallways.
To view the final version of the algorithm in action, load TheDungeon.unity.
For a full report: https://drive.google.com/file/d/0B9oswaRJlugRcVlYX3lXejV4RG8/edit?usp=sharing
For the slides: https://docs.google.com/presentation/d/1XtvrLHqZW7zEOQlO9UxBex3jtQSCMhr-ACMRZLjPzWs/edit?usp=sharing
For a video of my presentation: http://youtu.be/hIs5Vh7yN8o