Comments (8)
Hi @marcusx2, Thanks for asking. I plan on adding support for different 3d engines in the future once the core implementation is more stable. The slam algorithm returns a camera pose array/matrix which contains the rotation and translation of the camera. This should work for any 3d engine.
Have a look the example and conversion.
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Hi! Started working on simplified, A-Frame version of this wonderful library. Please check it here: https://github.com/akbartus/A-Frame-World-Tracking
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@akbartus very nice! The robot is laid down though, shouldn't it be upstanding? It would be nice some features
- Tap to place
- Ability to hide small dots
- Fire event when floor is detected/when it's lost
Though I don't know if these features would better belong to AlvaAR itself.
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@marcusx2 thanks for suggestions. Yes, I can implement these features. Will include in my updated list of tasks.
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I think more specifically, a function to place/unplace. Then the coder would use that to implement a tap to place functionality. This gives more control.
@alanross @akbartus Ideally, it would be nice if we could have an indicator of where the object will be placed once the user taps. This is usually done by having the object be semi-transparent following the phone, or a reticle. See this video for reference (first 10 seconds). Can this already be done, or can it be implemented? The api would return the current position at all times, then the user could use that to make a reticle follow it.
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@akbartus very nice! The robot is laid down though, shouldn't it be upstanding? It would be nice some features
- Tap to place
- Ability to hide small dots
- Fire event when floor is detected/when it's lost
Though I don't know if these features would better belong to AlvaAR itself.
On index.html we have <a-entity gltf-model="url(3d/Xbot2.glb)" ></a-entity>
if you use "Xbot" instead, it uses the other included GLB file - which is the upstanding model.
Try replacing with <a-entity gltf-model="url(3d/Xbot.glb)" ></a-entity>
.
Anyway, I still have a bit of difficulty on detecting plane. It seems to depend a lot on lightning of the room.
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@nicolocarpignoli thank you for the support. I will come back to this project soon and then will try to implement the features requested.
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@alanross @akbartus Was the project abandoned? I hope these features get implemented soon T_T.
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Related Issues (20)
- build error HOT 14
- How can I enable multiple users to see the same object in the same physical location at a later time? HOT 2
- How to combine VPS and AlvaAR so that it can be used as indoor navigation?
- eigen and ceres emcmake error HOT 1
- Uncaught (in promise) RuntimeError: memory access out of bounds HOT 1
- May I inquire about how to integrate an indicator for plane detection?
- Example using just an index.html HOT 7
- Errors during libs build HOT 1
- eigen download link is dead
- Image (marker) tracking? HOT 4
- simd and threads are both supported by Mobile Safari, enable streaming instantiation HOT 1
- the axes, units and orientations are incoherent
- Is this project abandoned? HOT 4
- WebXR fall-back? HOT 1
- Can you put a three.js example. HOT 1
- Is there any way place an object on click HOT 3
- Created a react-three-fibre R3F example HOT 8
- Problem with building dependencies and project HOT 3
- Hello, may I ask a question? HOT 1
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