alcalyn / openhex Goto Github PK
View Code? Open in Web Editor NEWHTML5 game inspired by Slay.
Home Page: https://alcalyn.github.io/openhex/
License: GNU Affero General Public License v3.0
HTML5 game inspired by Slay.
Home Page: https://alcalyn.github.io/openhex/
License: GNU Affero General Public License v3.0
Create a campaign playable with a friend.
It is a multiplayer campaign, and we need our friend to pass levels
Create a campaign, mobile-friendly way to play.
It could be a list of games to play, difficulty increasing, including a scenario...
Reproduce:
Expected:
Actual:
The current IA is a simplist algorithm that capture random hexs, never upgrade units and often crashes so skip its turn. It has been developped for development testing.
It should have a better IA, or maybe, allow to load IA from external source so that anyone can develop an IA and let others load it like a plugin.
As soon as we are on a big map with few units, game already feels laggy when dragging it.
We should be able to drag map on bigger-than-big maps without any lags.
Currently, when we have conquered the full world, nothing happens.
The game should display an ending screen when there is only one player (player or IA) still alive.
There is already a mobile app built with Expo: https://github.com/alcalyn/openhex-mobile
But it is only a webview.
Following PWA standards should allow us to easily get OpenHex as an application.
When the game ends on a win or loss, currently, the game just stops.
There should be a winning/losing screen to display at least who won the game, and a way to go back to create a new game.
Allow to play with friends.
Lobby management:
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