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alec-ray's Projects

node_editor_framework icon node_editor_framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

poco icon poco

A cross-engine test automation framework based on UI inspection

render-crowd-of-animated-characters icon render-crowd-of-animated-characters

Using GPU to implement large-amount animation characters rendering. The anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

renderhelp icon renderhelp

:zap: 可编程渲染管线实现,帮助初学者学习渲染

sgi-stl icon sgi-stl

剖析 STL 是一种享受的过程!

sparkserver icon sparkserver

SparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群

stb icon stb

stb single-file public domain libraries for C/C++

the-art-of-programming-by-july icon the-art-of-programming-by-july

本项目曾冲到全球第一,干货集锦见本页面最底部,另完整精致的纸质版《编程之法:面试和算法心得》已在京东/当当上销售

thegibook icon thegibook

《全局光照技术:从离线到实时渲染》

touchscript icon touchscript

Complete multi-touch solution for Unity: iOS, Android, Windows, TUIO.

ue4-simpleassetstreaming icon ue4-simpleassetstreaming

Optimize your memory usage using this simple subsystem to stream assets in and out of memory only when needed.

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