This assignment is open-ended and creative. The task is simply to make a computer graphics image, video, animation, or interactive experience.
The student with the best result will be awarded the "best in show" trophy.
You may use external code, models or other assets so long as you acknowledge your sources. Keep in mind your entry will be judged according to the delta of the part you implemented over any existing code/assets.
You are encouraged (but not required) to start with one of the existing assignments and expand its functionality.
Ultimately, your code needs to produce a visual artifact: image, video animation or screen recording of an interaction.
Gavin Barill's "Snowglobe", Winter 2016.
Muhammed Anwar's "Stanford Dragon", Fall 2016
Ryan Williams' "Toys", Winter 2016
David La's "Newton's Cradle", Winter 2016
Monica Iulia Leonte's "City", Winter 2017
Jiahui Cai's "Table", Winter 2017
Darren Moore's "Bounce", Winter 2017
Your submission has three parts:
A short readme describing the work you've done and an acknowledgment of any existing code/assets you've not done yourself.
A .zip archive of all source/assets needed to reproduce your work
An image (as a .png) or video (as a .mp4) demonstrating your result. For interactive experiences or games record a prototypical use as a screen recording. Use as high resolution as possible. For example, a Full HD image is 1920×1080 pixels.