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discordgd's Introduction

DiscordGD

Discord Rich Presence for Godot Game Engine 3.1, using GDNative.

Currently there isn't support for joining and spectating, but it will be added in the future.

Installing

Download the ZIP with latest release and paste it's content to your project.

You can then use it by loading res://gdnative/libdiscord.gdns with load or preload, by adding it as singleton or by attaching as a script to existing node.

Compiling

To compile, first you need to clone the repos into the DiscordGD directory:

Properties

After you initialized the object, you need to connect with Discord using start(app_id: String).

After that you can manage the rich presence by setting the properties:

  • String state
  • String details
  • String large_image_key
  • String large_image_text
  • String small_image_key
  • String small_image_text
  • String party_id
  • Int party_size
  • Int party_max
  • Int start_time (try using OS.get_unix_time())
  • Int end_time
  • String spectate (not working yet)
  • String join (not working yet)

and then calling update(). You don't need to fill all of the properties.

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