GithubHelp home page GithubHelp logo

alessandrojcm / raylib-go Goto Github PK

View Code? Open in Web Editor NEW

This project forked from gen2brain/raylib-go

0.0 0.0 0.0 35.08 MB

Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

License: zlib License

C 79.56% Go 20.44%

raylib-go's Introduction

logo

raylib-go

Build Status GoDoc Go Report Card Examples

Golang bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

raylib C source code is included and compiled together with bindings. Note that the first build can take a few minutes.

It is also possible to use raylib-go without cgo (Windows only; see requirements below).

Requirements

Ubuntu
apt-get install libgl1-mesa-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev libwayland-dev libxkbcommon-dev
Fedora
dnf install mesa-libGL-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel wayland-devel libxkbcommon-devel
macOS

On macOS you need Xcode or Command Line Tools for Xcode.

Windows
cgo

On Windows you need C compiler, like Mingw-w64 or TDM-GCC. You can also build binary in MSYS2 shell.

To remove console window, build with -ldflags "-H=windowsgui".

purego (without cgo, i.e. CGO_ENABLED=0)

Download the raylib.dll from the assets on the releases page. It is contained in the raylib-*_win64_msvc*.zip. Put the raylib.dll into the root folder of your project or copy it into C:\Windows\System32 for a system-wide installation.

As of November 15, 2023, raylib 5.0 is the required version.

It is also possible build the dll yourself. You can find more infos at raylib's wiki.

Android

Android example.

Installation

go get -v -u github.com/gen2brain/raylib-go/raylib

Build tags

  • drm - build for Linux native DRM mode, including Raspberry Pi 4 and other devices (PLATFORM_DRM)
  • sdl - build for SDL backend instead of internal GLFW (PLATFORM_DESKTOP_SDL)
  • noaudio - disables audio functions
  • opengl43 - uses OpenGL 4.3 backend
  • opengl21 - uses OpenGL 2.1 backend (default is 3.3 on desktop)
  • opengl11 - uses OpenGL 1.1 backend (pseudo OpenGL 1.1 style)
  • es2 - uses OpenGL ES 2.0 backend (can be used to link against Google's ANGLE)
  • es3 - experimental support for OpenGL ES 3.0
  • x11 - force X11 compatibility mode on Wayland

Documentation

Documentation on GoDoc. Also check raylib cheatsheet. If you have problems or need assistance there is an active community in the #raylib-go channel of the Raylib Discord Server that can help.

Example

package main

import rl "github.com/gen2brain/raylib-go/raylib"

func main() {
	rl.InitWindow(800, 450, "raylib [core] example - basic window")
	defer rl.CloseWindow()

	rl.SetTargetFPS(60)

	for !rl.WindowShouldClose() {
		rl.BeginDrawing()

		rl.ClearBackground(rl.RayWhite)
		rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LightGray)

		rl.EndDrawing()
	}
}

Check more examples organized by raylib modules.

Cross-compile (Linux)

To cross-compile for Windows install MinGW toolchain.

$ CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc GOOS=windows GOARCH=amd64 go build -ldflags "-s -w"
$ file basic_window.exe
basic_window.exe: PE32+ executable (console) x86-64 (stripped to external PDB), for MS Windows, 11 sections

$ CGO_ENABLED=1 CC=i686-w64-mingw32-gcc GOOS=windows GOARCH=386 go build -ldflags "-s -w"
$ file basic_window.exe
basic_window.exe: PE32 executable (console) Intel 80386 (stripped to external PDB), for MS Windows, 9 sections

To cross-compile for macOS install OSXCross toolchain.

$ CGO_ENABLED=1 CC=x86_64-apple-darwin21.1-clang GOOS=darwin GOARCH=amd64 go build -ldflags "-linkmode external -s -w '-extldflags=-mmacosx-version-min=10.15'"
$ file basic_window
basic_window: Mach-O 64-bit x86_64 executable, flags:<NOUNDEFS|DYLDLINK|TWOLEVEL>

$ CGO_ENABLED=1 CC=aarch64-apple-darwin21.1-clang GOOS=darwin GOARCH=arm64 go build -ldflags "-linkmode external -s -w '-extldflags=-mmacosx-version-min=12.0.0'"
$ file basic_window
basic_window: Mach-O 64-bit arm64 executable, flags:<NOUNDEFS|DYLDLINK|TWOLEVEL|PIE>

License

raylib-go is licensed under an unmodified zlib/libpng license. View LICENSE.

raylib-go's People

Contributors

gen2brain avatar jupiterrider avatar konstantin8105 avatar unklnik avatar kfsone avatar xzebra avatar justinclift avatar juan-medina avatar peternj42 avatar zykatious avatar gamerfiend avatar antonskwr avatar shellfu avatar r0l1 avatar alessandrojcm avatar chrisphp avatar egonelbre avatar rocktavious avatar worldwalker2000 avatar glitchland avatar collcaz avatar uprun avatar murillobrand avatar weldeondotwav avatar fivemoreminix avatar iszla avatar wintermute-cell avatar swazzles avatar nehpe avatar jotoh98 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.