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3D real-time polygon mesh deformation on collision between two objects.

Makefile 0.89% C 21.57% C++ 75.97% CMake 0.34% Lua 0.02% Objective-C 0.68% GLSL 0.53%

realtimemeshdeformation's Introduction

Real-Time Polygon Mesh Deformation

Overview

The repository is intended to keep track of the progress of the project related to the Real-Time Graphics Programming course at Università degli Studi di Milano.

Info

The goal of this project was to create an application that shows 3D real-time polygon mesh deformation on collision between two objects. The objective was achieved by using two different approaches: the first one uses arrays of uniforms in the vertex shader to store the hit points and directions, whereas the second one uses the feedback transform technique in a first render pass, updates the meshes and then renders normally at a second pass. The second method resulted to be more efficient and allowed an infinite number of deformations in the scene.

For more info, read the report inside the repository.

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