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d3d12quickref's Introduction

Direct3D 12.0 quick reference guide


Suggestions, error or typos reports and any other comments are always welcome.

If you need a specific source or document format, just ask! I will try to please your requests.

PS: I am a inDesigner noob, layout will improve... slowly... pole pole...


History:

2017/01/03 - Added different Windows SDK target releases.

2017/01/02 - Re-added diagrams titles.

2016/12/30 - Updated to SDK version 1607

2016/05/12 - Added DXGI tearing feature update.

2016/06/28 - Fixed description for tiling and memory reservation.

2016/06/26 - Different typos fixed.

2016/03/25 - Fixed some typos, better formatting, less psychedelic-colours, added additional notation for those structures having a D3DX12 class helper, added a section containing links to external useful resources, added a version without background colour for printing.

2016/03/23 - Initial release.

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d3d12quickref's Issues

Awesome! And a suggestion

This is fantastic!

A suggestion: For data structures that have D3DX12 helpers, it might be handy to mention the names of the helpers or somehow link to them, perhaps in a subtle way that doesn't distract from the nice purity you have in showing all the raw interfaces. The intro could point to where to find the D3DX12 header on GitHub (which I don't actually know offhand, but others can point you to if you haven't found it).

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