OpenGL implementation of blurring images using Dual Kawase blur method
Download executable: https://github.com/alex47/Dual-Kawase-Blur/releases/latest
Qt implementation of Dual Kawase Blur using OpenGL
License: GNU General Public License v3.0
OpenGL implementation of blurring images using Dual Kawase blur method
Download executable: https://github.com/alex47/Dual-Kawase-Blur/releases/latest
When i try to run the software and apply the blur i get this error
QOpenGLShader::compile(Fragment): 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
And even changing to #version 320 es i get this error
QOpenGLShader::compile(Fragment): 0:3(12): warning: extension
GL_ARB_fragment_coord_conventions' unsupported in fragment shader 0:1(1): error: No precision specified in this scope for type
vec4'
0:2(1): error: No precision specified in this scope for typevec4' 0:5(1): error: No precision specified in this scope for type
vec2'
0:6(1): error: No precision specified in this scope for typevec2' 0:7(1): error: No precision specified in this scope for type
vec2'
0:11(2): error: No precision specified in this scope for typevec2' 0:13(2): error: No precision specified in this scope for type
vec4'
how did you manage to run it?
Question still is how use the offset in the iteration to the image really blurry?
Could not understand from code :/
Hi, I tried this project when I was on Qt 5.7.x and 5.9.x. Now I'm using Qt 5.15.x and it seems that in the newer version there's an issue with the shaders/fragments. I'm using OpenGL 4.6. When I use any image, I get a bottom left square well rendered. But otherwise, all the image is a mix of some little parts of the image or there's simply nothing, you can take a look at the images I attached. I'm trying to use OpenGL with Qt, so I'm new and don't see from where it could come from. I tried 1.0, 1.1 and master, all does the same result, just that 1.0 (seems to) make(s) something with more frags than the 1.1...
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