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fallout1-re's Issues

Force field emitter issue

This one is a bit convoluted. After using repair skill on the console in the hallway above, the game entered some kind of a loop where it keeps activating/deactivating the force field emitter that leads to the hallway when i'm doing something unrelated (for example trying to initiate a conversation with the NPC in the room).

SLOT01.zip

Inventory weight formatted incorrectly

Not sure if this one is a vanilla bug or not, but after picking up supplies from the Brotherhood knight i am at 132/115 weight, but there are no penalties to movement speed and "you are overloaded" message does not appear.
Trying to pick up an item from the ground correctly displays "you are at your maximum capacity" message however.

SLOT07.zip

Using items through the backpack icon functions incorrectly

Distribution: GOG
Behavior present in: fallout1-re master
Platform: win11 21h2

This is a variation on alexbatalov/fallout1-ce#46

Same savefile. In re, if you try to use the stimpak in combat a message is printed saying you're not allowed to do that during combat. If you try to use the stimpak out of combat, instead the first aid skill (I think?) is used (and first aid can't be used in combat I suppose).

Additionally it's possible that the amount of APs used is incorrect same as in the ce version, but right now I can't check its function during combat...

Playthrough

Happy to report that the game can be completed from start to finish. I have checked around 80% of content (everything you would do in a regular non-evil playthrough) and used melee weapons. I will do another playthrough to check evil routes and ranged weapons. Thanks for promptly resolving all of the issues!

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