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props-requests's Issues

'Classic' Instruments

While I wait for some features from RPM, I'm working on the 'backup' instruments in my cockpit.
There's an instrument called an RMI (Radio Magnetic Indicator). Basically a compass with arrows on it:
image
What I want it to do isn't in RPM yet so we don't need this one soon. But i'll give you a quick explanation.
The back of the instrument is a compass.
The thin black arrow points towards your current waypoint. (not in rpm yet)
The thick white arrow gives you the bearing of next waypoint from the current waypoint. (not in rpm)
The red flags with arrows means that there is either no current waypoint (both flags visible) or no next waypoint (white flag visible). (or there is a failure)
The heading flag means that the compass is not working or wrong.
Not really sure what the 2 dials at the bottom would do.

Let me know what you think.

Alarm light/Button

Shouldn't be too hard, I'm basically looking for a square light that can act as a button. The button would look the same when it is on or off (meaning it doesn't 'stay down' when its active). I want to make this:
image
When theres a problem.... they light up.

Don't worry about the flat panel with the other lights, just the fire bell and master caution.

Let me know what you think please.

New simple switch model.

Basically, like the simple tumbler switch, but with a white cover.
image

Also, one type that has 3 positions. up, middle, down (like the one in the photo) usually defaults to middle.

Bank Adjuster dial

image

A 7 point switch for adjusting bank. Always starts at top and can move left or right.

Rudder Pedals

To match the boeing style yoke.

They don't need to have buttons on them. Just respond to rudder inputs.

:)

Selector dial

A new dial for using the numerical input.
image

The dial adjusts a numerical value and there is a button (missing in the photo) on the front that 'selects' it. (transfer)

Circuit Braker Switch

A pull switch that looks like it isn't meant for regular use.
image
When its out, its off.
When its in, its on.

JSILabel 'EFIS_MCP_Display'

Do you think you could make the MCP Displays use JSILabel instead of Monitor. The Monitor uses a lot more processing than JSILabel and I need to cut down on lag. :D

New rotary switch model

Could you make a different model for all of you rotary switches please? (2point, 3point 4point)
image

Old-style ILS Needles

Could we possibly get an old-style ILS needle prop? It would fit in with my Warbird Cockpits mod.

Small button prop

Hi again, I know your probably still busy because I haven't heard from you. :(
If you are still working on this then I have a small request.
If not then thank you for all the props you provided me with. :D

A round black button similar to the one used in the throttle pedestal for the horn cutout.

Thanks.

A/P Alarm

Do you think you could make a button/alarm? It would look like this:
image
The lights are square and have a transparent section around the edges. (you can ignore the FMC one)
Do you think you could also do the back plate as well.

Boeing 737 Break Lever

Ayylmao Gas the Jews!

just The parking break Lever Assembly, And potentially The light could be a separate prop aswell as Part of the assembly. I can assist with Modeling if Needed.

ED; Should probably add a bit More info - the Lever shown in the Pic is in the On position and when released it moves Back by about 48 Degrees

Interior Lamp

How to get lamp to illuminate area around it when it is activated.

Warbird Props

Hi, so I'm going to be making a series of WW2 themed warbird cockpits. A lot of the instruments I've already made just from config bashing and reskinning of the current instruments, but there are some that I would very much like to have new models and animations for, depending on your workload.

First, a seated T-handle that pulls out an inch or two with customizable text on the handle. Off when pushed in, on when pulled out, defaults to off. This would be used for parking brakes and various other settings.

Second, throttle quadrant. There are a couple of possibilities. Although I'd really like a P-51 throttle quad, I'm not sure it's actually that useful, since KSP doesn't use Mixture and Propeller controls. Just making them output a variable of 0-1 would be great and open to further use, though.

image

A DC-3 or B-17 quad would also be great, but I'm not asking you for them, just giving ideas.

image

image - http://www.airpages.ru/eng/mn/b17_009.shtml

I'll let you know more as I figure it out. :)

New warning light model.

I love the current model you have for the indicators, but do you think you could make one without the boarder. The boarder covers up some of my texture.

Its basically a rectangle with a texture on the front. If possible can you keep the Icon texture format the same so I can copy all the existing textures over to the new one.

Square CRT displays

I'm gonna have a go at making an Airbus, but not just any Airbus. The obscure Airbus that no one knows about. The A310.

First thing that I will request is this:
image

Square CRT, no buttons. There only needs to be one of these as all of them are the same.

Panel and screws.

Purely decorational. I need something to put the switches, dials and labels on so it doesn't look like the whole thing is attached to one block of metal. :D
image

The panels don't need any writing or holes in them, just a plain grey square.

Please could I request 3 props. A panel, a screw and a bolt. I would like the screw and bolts separate so I can scale the panel to fit wherever it is needed without stretching them.

(by bolts I mean the ones on the "stall warning test" panel and by screws I mean the small srews yo see on the thicker panels.)

Thank you.

Throttles pedestal.

hello again. I finally got internet again and I'm ready to continue!

I wanted to get this one out of the way as it is a big task.

image

The throttle pedestal would be a nice addition as it looks good and contains other levers.
A speed brake lever and flap lever. If possible the speed brake (spoilers) level has 3 positions:
up (deployed), down (stowed) and armed. The levers at the bottom that are labelled fuel cut-off are basically engine off switches.

Also, my plane has 4 engines, so if possible could you make a 4 throttle variety?

Thank you

Analogue/Steam Gauges

Kind of like the 'Classic Instruments' request. MOAR GAUGES!!!!

Cabin Altitude:
image

Flap Indicator:
image
(This gauge has 2 pointers, one 'L' and one 'R'.)

Yaw Damper
image
(centre line moves left and right)

Thank you.

the first newbie steps in Lua

I'll post here some of my learning scripts, which may be useful in the future

the very first script

function aset_getNumber(value,number) 
    if type(value) == "number" and number ~= 0 then 
--      print ("value and number - ok!") 
        local AbsValue = math.abs(value)
        local aInt,aFact = math.modf(AbsValue)
        local aIntLen = string.len(aInt)
        local aFactLen = string.len(aFact)
--      print (aInt,"-",aIntLen," | ", aFact,"-", aFactLen)
            if number>0 then
                RetNumber = tonumber((string.sub(aInt,aIntLen-number+1,aIntLen-number+1)))
            else 
                RetNumber = tonumber(string.sub(aFact,2+math.abs(number),2+math.abs(number)))
            end
    else 
        RetNumber = 0
--      print ("NOT OK ((") 
    end
        if RetNumber==nil then 
            RetNumber = 0 
--          print ("Not good, but OK")
        end
--  print (RetNumber)
    return RetNumber
end

--
-- tests
--
myVariable = 9871234.56 
print (aset_getNumber(myVariable,5))

->7

print (aset_getNumber(myVariable,1))

->4

print (aset_getNumber(myVariable,-1))

->5

this script returns a specified digit of a given number

you need to move from right to left from ".", if you want to get digit ofthe left (integer) part of the variable and use a positive number.
for the fractional part, you have to use negative numbers and move from left to right from "."
So if you need to get the third digit of the "13867" then you need to use 'aset_getNumber(myVariable,3)' and function returns "8".
For second digit in the fractional part of the "149.247" you need to use 'aset_getNumber(myVariable,-2)' and function returns "4".
I plan to use this function for the "mechanical odometer-style indicators" using 'ROTATION' module with "speed" option

Number displays

Now we have dials to select numbers. We need something nice to display them on!
autopilot
If possible, could they have the orange background and bright orange, digital style numbers?
They would also go blank when a certain variable either met or not met.

Note Prop

I haven't heard from you in a while, hope all is ok.

I was hoping to get a simple sticky note prop with INOP written on it.
I want to have something to label incomplete/broken instruments and controls in my cockpit. I'm showing my cockpit to my family and want something to cover things not working.

Sun visor Prop(Model/Texture half Done)

I was wondering if you could assist me in making a Sun visor prop. I already have a model Done and a texture for the Seethrough part of the visor with Alpha Manipulated to simulate Smudges (Fingerprints, Wiping stuff off it, Etc) But i have no clue how to go about Texturing the Actual Bracket that holds the Visor in place or going about animating it to make it swing out of the way when a lever on the model is clicked(And also making the collider move with the model), Or Putting it through Unity.

Kinda like this but Rectangular shaped.
Sorta like this

Blender

Jews?
Placeholder texture used on the Bracket, I want it to pivot around the Rings(Highlighted)

Light / Button

The airbus uses buttons for just about everything.
Could you make a button that has 2 separate lights in it. Its sort of like you Boeing autopilot buttons but black and square.
image

image
This picture shows to 2 seperate lights, there are many different combinations so maybe have them change by texture or text somehow?

I would also really appreciate it if you made this for MAS.

ASET Props 1.4 / Avionics 1.1

I've got a couple of features in upcoming RasterPropMonitor v0.25.0 to make props less expensive on the CPU. The main change is to add a callback system so props get notified of changes instead of asking every N updates "what is the value of this variable?". The main reason for this feature is for use with CUSTOM_ALCOR_BACKLIGHT_ON - in the IVA I use for development, I was able to reduce the number of queries from more than 14 times per Fixed Update to about 3. I have updated a number of your props already, but not all of them.

Are you interested in putting these prop packs on GitHub, so I can send pull requests with changes? Or should I put my changes on DropBox?

Simple Tumbler Switcher and Switcher Cover

Another request please:
Two variants of the switch with cover.
One with no label or light so it is much shorter.
And one with no cover, label or light.

Do you think that is possible?

Trying to add maximum flexibility and put things in order in this mess too

I spent the last couple of weeks on a complete redesign and refinement of such an important prop as a toggle switch

short demo-video

"ModularToggleSwitch_v0.2" complete guide

So, what has been done:

  • Altered or modified models of the base and levers type 1 and 2
  • Added levers of types 3, 4 and 5 with different color variations of the caps
  • The proportions of the guards (type 1 and 2) were changed, now they are wider, as in a real spacecraft
  • New types of guards were added
  • New types of backlight were added
  • Protective covers type 1 and 2 were added
  • User's guide was completely redesigned and expanded

Latest dev-version of ASET stuff
DL: https://www.dropbox.com/s/0375isnayjvqazo/ASET_Props-Dev1.4.2-31-03-2017.zip?dl=0

I plan to gradually replace all available toggle switches with new ones and in the future completely remove the old version from the package

Monitor_4char problem and question

I have been using the Monitor_4char for a long time, but I wanted to switch to the copy that is in the ASET props dev build. However, when I try to use that prop, it does not appear in the game, but I see it in Unity.

The older version I have from when you created it works.

I have not checked Monitor_8char yet.

Also, a question: is it possible to put a transform on the props so I can use JSILabel instead of RasterPropMonitor to display text? I tried to use the screen transform MonitorScreen04, but the text is small and pointed the wrong way.

MIP display, EFIS Control Panel

Thanks, sorry about not using the forum. My school internet blocks me from posting on it. :(

Do you think you could make a more realistic screen with a separate EFIS Control Panels for this monitor? And another with no buttons at all?

image
Ignore the MTRS button, BARO knob, the middle right selector knob (ND range selector), right VOR switch and WXR button.
The MINS knob would be used to choose an altitude and have a button in the middle for selecting it.

Secondly, LED number displays. Like the ones shown below.
image

I can handle all the variables and persistent, but I cant make props...

The last big thing for now would be animated rudder pedals.

Generic Aircraft props.

I'm starting to make a light aircraft interior and I'm in need of some 'generic' props to fit the theme. I think these props would be useful to other IVA makers as well.
A. Wall mounted Yoke
image

(Side request, could we get a yoke that can shake or 'vibrate' when a certain variable is met such as a stall? It would be extra awesome if the boeing yoke did this as well!)

B. "Some sort of throttle"
The B737 and the ALCOR throttle are nice but they don't fit the theme. Could we have a throttle similar to the stock one but also have extra functionality like thrust reverse switches or engine switches? One that shares the same theme as the flap and spoiler lever.

C. Flat switches.
image

I know your busy so if its not worth it then don't sweat over it. Thanks again for all the amazing props!

KerbalStuff is gone

As an FYI, the KerbalStuff site went away abruptly last week, so anything released only through KerbalStuff is no longer available for download. There is a new site at spacedock.info that was built from KerbalStuff code, but the mods did not get transferred.

Vokshod / Soyuz "Globus" IMP

image

Displays latitude and longitude on the two rotating cylinders on top (similar to stock compass). Also rotates the sphere so that current crosshairs are over the current latitude and longitude.

For KSP:

  • Do not need the correction / calibration knob (because don't need to calibrate) and orbit counter (no way to count orbits).
  • Add a toggle switch (or use existing toggle switch) to enable "landing prediction" mode, which shows predicted landing point instead of current position. Maybe 3 position switch with "target position" also?
  • Globe is illuminated like FDAI, so it is readable at night.
  • Globe texture can be replaced with current orbit body map?

What I have to do for it to work:

  • Add a module that can use latitude / longitude and rotate the globe (using two input variables).
  • If we can replace the globe texture, alternate textures (maybe a way to get textures from SCANsat? or use KSP surface textures, so it does not look like an elevation map).

What do you think?

Props config fixes

I want to propose some configuration changes on some of the new props you are introducing. Instead of many issues, I will put them all in one issue.

First change:

FI_ARRT-ERROR does not have a label in JSIVariableLabel (ARRT ERR).

FI_X-Pointer01-Error also does not have a label (X-PTR ERR).

DDS texture warnings

I see this with the dev build of ASET props, but it was present in the last official release, also. The following DDS textures do not load nicely in KSP:

'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\Instruments\IndicatorPanel5x3\screen-emissive.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORMFD40x20\bg01.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORMFD40x20\bg02.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORMFD40x20\screen-emissive.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORMFD40x20\screen.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORMFD60x30\BG62x30.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORMFD60x30\MapMask.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORMFD60x30\screen-emissive.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORMFD60x30\screen.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORPFD\HDG.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\kOSTerminal\bg03.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\kOSTerminal\screen-emissive.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\kOSTerminal\screen.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ScreenPlates\scalebar.dds'
'D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\Misc\PSU\screen-emissive.dds'

With all of them, if I load them in paint.net and save as DXT1, they will work, although I think a couple of them I loaded the PNG or TGA file and resized the image to a multiple-of-4 and then saved it as DXT1.

Stand-alone Rotation Control joystick

Would it be possible to take the ALCOR rotation control joystick and remove the support arm from it, so that it is only the housing and joystick? This would make it much easier to use in cockpits that do not have a good place in front of the controller to "attach" the support arm.

Airbus Props

Sorry to bombard you with requests and walls of texts, it's just know that I know I will need these in the future and may as well ask for them all at once.

I thought that it might be best to put all the Airbus related prop requests in one place. The list starts with the easiest to the more complex/vague.

  1. Airbus Buttons + Button Cover. This is the Button / Light request in the previous request.
    Just thought i'd put it here for consistency. :)
  2. Airbus Landing gear lever.
    image
    Simple enough. Please make a backlight
  3. Airbus Throttles.. with trim wheels if possible.
    image
    Also, please make the thrust levers separate, on the off chance that MOARdv can add individual or grouped engine control/indication.
  4. Airbus autopilot things.
    image
    Meaning Buttons, Knobs and displays. I have no idea how i'm going to make a functional autopilot but ill figure something out.

New cockpit for throttle prop

Thank you, I'm currently trying to get the old cockpit to work again, and failing that to get ANY cockpit to work.

I don't know what I messed up.

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