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Procedural Building Generator using three.js

License: MIT License

JavaScript 98.95% CSS 0.49% HTML 0.56%
threejs building-generator procedural-generation

threejs-procedural-building-generator's Issues

License ?

Hello, under what license is this project released under ? Thank-you.

Roadmap

Big features

  • Make Nordic-style roofs.
  • Gardens.
  • Procedural decorative elements.
  • Procedural textures.
  • Generate a polygon tree from a random shape. That would allow taking a map and generating a building for each plant.

Current features improvements

  • Roof textures rotation.
  • Improve camera
  • FloorGeometry's insertRoofElements should be more intelligent and generate random positions based on the bounding box, so collisions against the border are less usual.
  • Load meshes in parallel.
  • Unnecessary polygons rendered when floors are smaller than the previous one, since all roof is rendered but only a small part is visible.
  • FloorGeometrys should have strict rotations (0, 45, 90 degrees...) instead of any value.
  • Make demo work in all modern browsers.

Code style

  • Add tests.
  • functions.js should be merged into BuildingUtils.js.
  • createBuildingGeometry function in Building.js is huge. Split it in smaller functions.
  • Replace id selectors with class selectors in style.css.
  • texturePath -> atlasIndex relation should be saved in Atlas instead of Building.
  • Investigate why all meshes must be rotated.

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