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arq's Issues

Using weapon removes it

Using a weapon in battle mode uses it once and removes it from the party member's inventory.

ArqScript can't call native methods

Unfortunately, because ArqScript is case-insensitive and JavaScript sadly isn't, I have to jump through some hoops to access global variables and methods and properties of objects.

Basically, I for-in through all the keys of an object and look for one that matches the desired key, disregarding case. The problem is that native methods (toString, slice, hasOwnProperty, etc) aren't enumerable, so they don't get searched through. Basically, this makes it impossible to call those methods.

Solution:
First check if the desired key is in the object at the current case (which will always be all lowercase, hasownproperty). I don't know why I don't do this already. This will allow calling of all lowercase methods, like slice and pop and replace.
For camelCase methods, do something really ugly: Try to convert underscored_names to camelCase (e.g. convert has_own_property to hasOwnProperty) and check if that exists in the target object.
Not pretty, but the best solution I could come up with. Given that the target niche for ArqScript is writing simple cutscenes, I don't expect this to be used too much, so it's not soooo bad, but it's still ugly.

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