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Home Page: https://www.steamgifts.com/discussion/eT97I/
User Interface for JustArchi/ArchiSteamFarm
Home Page: https://www.steamgifts.com/discussion/eT97I/
Hi.
I'm trying to set-up ASFui with remote settings, but always show this message: Invalid Remote URL. I'm trying with net.tcp://myhost.ddns.net:1242/ASF and http://myhost.ddns.net:1242/ASF.
What am I doing wrong?
WCF is working fine.
As I understand ASFui v. 1.0.114 was designed for ASF V3.
Any instructions how to make it work? Any differences from setting up ASFui for ASF v2?
Things like Start all never worked for me.
The GUI can't parse the request for 2FA codes.
But now the buttons are no longer doing anything.
For the time being put that page back up.
Unchaught Web.Exeption in all versions. I.E. no ASFui is starting anymore.
https://github.com/JustArchi/ArchiSteamFarm/wiki/Commands
I was just troubled by JustArchiNET/ArchiSteamFarm#367 , and as far as I can see I can't manually send commands with ASFui (was this a feature in the very early releases?).
ASF's latest update looks like it causes some issues for ASFui. Mine crashes while ASF is still coming up, and it leaves ASF still running in the background
I have done everything; setup steamownerid and steammasterid on all bots, installed latest java, .NET framework, yet I still get an error when I click some buttons - when I click status, pause, and some other buttons.
I can still farm normally using ASFUI, but I can't use some of the buttons and when I click redeem it says an input is required, as expected, but when I put in all my keys and click redeem nothing happens.
This is the error I get when clicking status:
The communication object,
System.ServiceModel.Channels.ServiceChannel, cannot be used for communication becuase it is in the faulted state.
Log:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ServiceModel.CommunicationObjectFaultedException: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state.
Server stack trace:
at System.ServiceModel.Channels.CommunicationObject.Close(TimeSpan timeout)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at System.ServiceModel.ICommunicationObject.Close(TimeSpan timeout)
at System.ServiceModel.ClientBase1.System.ServiceModel.ICommunicationObject.Close(TimeSpan timeout) at System.ServiceModel.ClientBase
1.Close()
at System.ServiceModel.ClientBase`1.System.IDisposable.Dispose()
at ASFui.Util.SendCommand(String command)
at ASFui.ASFui.sendCommand(String str)
at ASFui.ASFui.btnStatusBot_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
As said, Click "Load Input" and then cancel and the error will appear.
Any instructions of how to install it?
like i said. status all not working due to recent update
I just tried to set this up, but cannot get it to work properly I guess. I set up the path to ASF.exe and set up ASF as described here: https://github.com/JustArchi/ArchiSteamFarm/wiki/Setting-up
Also now I have set the Steam owner ID, but still the GUI is not really working.
I run it, give it administrator access, and nothing happens. Usually it opens right away after I do that, but now it won't open at all. ASF works fine on its own, but I don't want to have to figure out how to do the commands without ASFui. What am I doing wrong?
I re-downloaded the program and it still didn't work. I also tried on another device, and it worked there. Maybe its something wrong with my PC?
I don't know if this is a new behavior to 0.5 or not. I had not noticed it before anyway, but when a list is pasted to redeem, and all keys get redeemed, the last key remains on the window no matter the result of the previous operation.
As said, clicking "ArchiSteamFarm" automatically call the !update command, even if we didn't click the Update button.
I've tried redeeming multiple keys with your UI. Earlier it worked, but after some updates your UI seems to be eating keys. For you to be able to debug the bug ( :) ) you can try to check the code, what is happening, when you put multiple keys for single title to redeem on single bot (i.e. first key should be activated, rest should have "Already Owned" status. So only the first key should be removed from the text box. In my case, removed was first and ... unknown key. 8 keys in, 6 keys out in messed up order (2nd to last key was placed as 2nd, not sure why this app changes order of keys).
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