GithubHelp home page GithubHelp logo

android-path-smooth's Introduction

android-path-smooth

轨迹平滑处理示例

本工程为基于高德地图Android SDK进行封装,实现了定位轨迹的平滑优化处理。

前述

功能描述

基于3D地图SDK,对真实轨迹进行处理,实现去噪、平滑和抽稀。

效果展示

Screenshot Screenshot

原始轨迹和处理后轨迹

扫一扫安装

Screenshot

使用方法

1:配置搭建AndroidSDK工程

2:实现方法

// 获取轨迹坐标点
List<LatLng> mOriginList = new ArrayList<LatLng>();

PathSmoothTool mpathSmoothTool = new PathSmoothTool();
//设置平滑处理的等级
mpathSmoothTool.setIntensity(4);
List<LatLng> pathoptimizeList = mpathSmoothTool.pathOptimize(originlist);
//绘制轨迹,移动地图显示
if (mOriginList != null && mOriginList.size()>0) {
    mOriginPolyline = amap.addPolyline(new PolylineOptions().addAll(mOriginList).color(Color.GREEN));
    amap.moveCamera(CameraUpdateFactory.newLatLngBounds(getBounds(mOriginList), 200));
}

android-path-smooth's People

Contributors

mayan0 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

android-path-smooth's Issues

method calculateDistanceFromPoint() seems not look like Point to line distance

/**
 * 计算当前点到线的垂线距离
 * @param p 当前点
 * @param lineBegin 线的起点
 * @param lineEnd 线的终点
 *
 */
private static double calculateDistanceFromPoint(LatLng p, LatLng lineBegin,
                                  LatLng lineEnd) {
    double A = p.longitude - lineBegin.longitude;
    double B = p.latitude - lineBegin.latitude;
    double C = lineEnd.longitude - lineBegin.longitude;
    double D = lineEnd.latitude - lineBegin.latitude;

    double dot = A * C + B * D;
    double len_sq = C * C + D * D;
    double param = dot / len_sq;

    double xx, yy;

    if (param < 0 || (lineBegin.longitude == lineEnd.longitude
            && lineBegin.latitude == lineEnd.latitude)) {
        xx = lineBegin.longitude;
        yy = lineBegin.latitude;

// return -1;
} else if (param > 1) {
xx = lineEnd.longitude;
yy = lineEnd.latitude;
// return -1;
} else {
xx = lineBegin.longitude + param * C;
yy = lineBegin.latitude + param * D;
}
return AMapUtils.calculateLineDistance(p,new LatLng(yy,xx));
}

public static float calculateLineDistance(LatLng var0, LatLng var1) {
    if (var0 != null && var1 != null) {
        try {
            double var2 = var0.longitude;
            double var4 = var0.latitude;
            double var6 = var1.longitude;
            double var8 = var1.latitude;
            var2 *= 0.01745329251994329D;
            var4 *= 0.01745329251994329D;
            var6 *= 0.01745329251994329D;
            var8 *= 0.01745329251994329D;
            double var10 = Math.sin(var2);
            double var12 = Math.sin(var4);
            double var14 = Math.cos(var2);
            double var16 = Math.cos(var4);
            double var18 = Math.sin(var6);
            double var20 = Math.sin(var8);
            double var22 = Math.cos(var6);
            double var24 = Math.cos(var8);
            double[] var26 = new double[3];
            double[] var27 = new double[3];
            var26[0] = var16 * var14;
            var26[1] = var16 * var10;
            var26[2] = var12;
            var27[0] = var24 * var22;
            var27[1] = var24 * var18;
            var27[2] = var20;
            double var28 = Math.sqrt((var26[0] - var27[0]) * (var26[0] - var27[0]) + (var26[1] - var27[1]) * (var26[1] - var27[1]) + (var26[2] - var27[2]) * (var26[2] - var27[2]));
            return (float)(Math.asin(var28 / 2.0D) * 1.27420015798544E7D);
        } catch (Throwable var30) {
            var30.printStackTrace();
            return 0.0F;
        }
    } else {
        try {
            throw new AMapException("非法坐标值");
        } catch (AMapException var31) {
            var31.printStackTrace();
            return 0.0F;
        }
    }
}

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.