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minesweeper's Introduction

Game steps

  • When the game starts, the player gets prompted for the grid size (width x height) and the number of mines.
  • The grid is generated according to these requirements.
  • The games starts, the user is prompted for the coordinates (x, y) of the first cell to uncover.
  • The game shows the resulting grid and prompts for new coordinates.
  • And so on ... The game ends when there is no more non-mined cell to uncover or the player uncovers a mine.

Rules

  • Uncover a mine, and the game ends.
  • Uncover an empty cell, and the player keeps playing.
  • In each empty uncovered cell the number of adjacent cells holding mines is displayed.
  • Uncovering a cell holding the number '0' (=no adjacent mined cells) uncovers all adjacent cells, and so on.

Notes

  • Command-line is sufficient, no fancy ui needed.
  • Basically it's the good old windows minesweeper (minus flags).
  • Focus on readability and simplicity.
  • Tests are mandatory.

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