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thebracket avatar thebracket commented on September 15, 2024

Oh! I see what happened: the scanlines shader takes the screen size as a parameter (GL didn't support retrieving it directly in older versions), and it looks like I forgot to update that to take DPI into account. I'll try and get it fixed in the next release - thanks!

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thebracket avatar thebracket commented on September 15, 2024

I've confirmed that you can trigger this with Windows DPI scaling also. Looking for a solution.

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thebracket avatar thebracket commented on September 15, 2024

The linked patch fixes it on Windows, would you mind giving it a go on Mac? (You may have to rename the "serialization" feature to "serde", and "ecs" to "specs" if you are using them; I just applied a PR that does that in the name of complying with standards, the tutorial will be updated to match when I publish the crate).

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patchfx avatar patchfx commented on September 15, 2024

Can confirm that is now fixed, from the latest master branch 👍

Screenshot 2020-01-28 at 15 52 16

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thebracket avatar thebracket commented on September 15, 2024

Awesome, thank you! I'll push out a 0.6.1 as soon as I've caught up with some other issues in the tutorial.

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