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myr's Introduction

Myr, a minimalistic graphics framework (Engine?)

Until now this lib has the following features:

  • a basic system module for handling OpenGL initialization and input abstraction (based on Pez lib by Philip Rideout)
  • Loading TGA texture files
  • Loading and rendering SFN files, an 'in house' texture mapped font file format (some other time I'll release the source for this)
  • Small math module with basic functions for Matrices, Vectors, Quaternions and Dual Quaternions
  • an implementation of a third person view camera using quaternions
  • loading and playing IQM models animated using Dual Quaternions (some hard math in here)
  • a blank template to play with ;)...

Whats next:

  • collision detection
  • shaders
  • support for Android and maybe iOS
  • make an actual game out of this

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