cav_ranges is a modular framework that allows rapid deployment of practice target ranges in Arma 3.
For detailed setup instructions, please see the wiki.
Modular design allows ranges with differing core behavior to function within a common framework.
Current modules:
- Popup Target Range - Animated targets are controlled via the scripts for traditional target ranges like rifle, pistol, and even grenade ranges.
- Spawned Target Range - Targets are destroyed by the shooter and respawn, for example in an anti-tank range.
The common framework allows fast integration of new modules with completely different functionality, several of which are in development.
After some quick editor setup, all configuration is done via one function's arguments at mission init.
"targets", //range type
"Rifle Range", // title text
"r2", // range tag
6, // lane count
8, // targets per lane
...
[38,30,23] // qualification tiers
Popup ranges become trivial to control. A minimal syntax of "what and how long" is all that's needed, but further control is offered, like playing sounds through range loudspeakers.
["Load your magazine",5],
["Assume a prone position and standby",3],
["Range is hot!",1,"FD_Course_Active_F"], // play "FD_Course_Active_F" sound
[[8],5],
[[2],5],
[[6,4],5],
[[3,5],5],
A real time display shows information about the range, including range instructions, who's shooting and their score, and qualification awards once the range is complete.