Comments (2)
Hey Tim, yes, that would be possible, but it would reduce the quantity of possible resolutions, unless the list became very long. But it would indeed solve the issue that you mention...
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I've come up with a different solution for this: instead of recombining the resolution widths and heights, the resolution is now only changed after exiting the video options screen by pressing "OK". So now the player no longer has to exit full screen, select a resolution, and re-enter fullscreen.
This is the relevant commit:
509ff78
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Related Issues (20)
- Unused/phased out Wyrmsun assets? HOT 4
- Inexhaustible rock deposits? HOT 1
- Cannot select anything on the map after winning singleplayer scenario HOT 4
- Music sometimes stutters during play HOT 3
- Selectable item groups in map editor? HOT 2
- [5.3.3] Dungeon door glitches HOT 7
- Ally AI inactive in The Battle of Magetobria?
- [5.3.4] Menu (F10) becomes not accessible in the editor HOT 2
- [5.3.4] Screen capture duplicates the first screenshot HOT 3
- Possibly useful public domain sound effects from OGA HOT 2
- Clutter of similar type objects in random maps HOT 9
- [5.3.4] Heroes healed to full health when loading a saved game HOT 1
- [5.3.4] The First Dwarves generates underground as part of the overworld HOT 3
- [5.3.4] Skirmish AI has trouble locating far ore mines HOT 2
- [5.3.4] Goblin Mason's Shop uses the wrong frame for incomplete construction HOT 1
- Units level up too slowly HOT 3
- crash Artix latest HOT 5
- Faction Differentiation Improvements
- Compiling Older Versions of Wyrmsun
- Can Affixes work as Conditions for Item Variations? Edit: Now they will HOT 2
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