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Simple project to work as a game server for Dan but also allow me to play with modern .net development.

C# 89.56% Dockerfile 10.44%

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graphqlgameserver's Issues

Implement End to End Tests

E2E tests should exist to show a working connection to the database, ensure the application is booting up successfully and can reach the database/upstream graphql server, and that a simple query of the API is made to demonstrate a successful user request.

A single e2e test to call the get high scores API is sufficient.

Implement Unit Tests

  • Unit tests should be implemented with the xunit framework for all unit-testable code and before any new features are added

Implement Github CI/CD pipeline to deploy Gameserver to Andrew's private cloud

Using github actions, we should be able to build and test a release and deploy that image to Andrew's caprover server.

  • The github action should build, run unit tests, and run functional tests for every commit to any "non-main" branch.
  • The github action should build, run unit, functional, and e2e tests, and deploy the image upon success from all tests runs to Andrew's caprover server upon ever commit/merge to main.

Implement Functional Tests

Functional (or integration tests) should be implemented using xunit and moq in order to further test the API contract and behavior of our application without having to actually talk to the database or make network calls.

This task should be accomplished before any new features are added.

Add functionality to save a new high score

As a player of one of Dan's games that requires high scores,
I want to be able to post the score I've obtained along with my name/nickname,
so that I can see what place I have achieved with this score and compare my standing to others' scores.

Unit and functional tests should be included as part of this feature.

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